diff --git a/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs b/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs index ab7b9b69ac..4b9d3f1603 100644 --- a/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs +++ b/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs @@ -152,7 +152,7 @@ namespace Content.Shared.GameObjects.Components.Pulling _physics.WakeBody(); _pullJoint = pullerPhysics.CreateDistanceJoint(_physics); // _physics.BodyType = BodyType.Kinematic; // TODO: Need to consider their original bodytype - _pullJoint.CollideConnected = true; + _pullJoint.CollideConnected = false; _pullJoint.Length = length * 0.75f; _pullJoint.MaxLength = length; }