From f68359f3183e2d27a055eb22d505bc15120e2fe8 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Thu, 1 Apr 2021 14:32:13 +1100 Subject: [PATCH] Disable pulling collision (#3776) Realistically I need to modify the old pulling system but this is a stopgap for now. --- .../GameObjects/Components/Pulling/SharedPullableComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs b/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs index ab7b9b69ac..4b9d3f1603 100644 --- a/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs +++ b/Content.Shared/GameObjects/Components/Pulling/SharedPullableComponent.cs @@ -152,7 +152,7 @@ namespace Content.Shared.GameObjects.Components.Pulling _physics.WakeBody(); _pullJoint = pullerPhysics.CreateDistanceJoint(_physics); // _physics.BodyType = BodyType.Kinematic; // TODO: Need to consider their original bodytype - _pullJoint.CollideConnected = true; + _pullJoint.CollideConnected = false; _pullJoint.Length = length * 0.75f; _pullJoint.MaxLength = length; }