@@ -3,15 +3,15 @@ uniform sampler2D SCREEN_TEXTURE;
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const highp float PI = 3.1415926535;
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// ブラウン管のガラスの曲がり具合(フラットなやつは0.0でいいかな)
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const highp float crt_curve = 0.02;
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const highp float crt_curve = -0.09;
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// 走査線の濃さ
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const highp float crt_scan_line_color = 0.348;
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// 光量
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const highp float aperture_grille_rate = 0.5;
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const highp float aperture_grille_rate = 0.1;
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// RFスイッチ的ブラー
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const highp float rf_switch_esque_blur = 1.1;
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const highp float rf_switch_esque_blur = 1.5;
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// 白色ノイズ
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const highp float white_noise_rate = 0.05;
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const highp float white_noise_rate = 0.01;
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highp float random( highp vec2 pos )
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{
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