Fix thrown items colliding with non-hard entities (#8243)
* Fix pies colliding with non-hard(puddles) * Fix thrown items colliding with tables
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@@ -65,7 +65,7 @@ public enum CollisionGroup
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// Soap, spills
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SlipLayer = MidImpassable | LowImpassable,
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ItemMask = Impassable | HighImpassable,
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ThrownItem = Impassable | HighImpassable,
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ThrownItem = Impassable | HighImpassable | BulletImpassable,
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WallLayer = Opaque | Impassable | HighImpassable | MidImpassable | LowImpassable | BulletImpassable | InteractImpassable,
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GlassLayer = Impassable | HighImpassable | MidImpassable | LowImpassable | BulletImpassable | InteractImpassable,
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HalfWallLayer = MidImpassable | LowImpassable,
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