Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem * refactor MeleeChemicalInjector * hypospray and flash refactor * stunbaton refactor * bugfixes * flash afterinteract * resolve issues * props * playing the slots * MeleeInteractEvent + bugfixes * spear can actually use MeleeChemicalInjector
This commit is contained in:
@@ -1,29 +1,23 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Mobs.State;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.Weapon.Melee;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Server.GameObjects.Components.Chemistry
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{
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[RegisterComponent]
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public sealed class HyposprayComponent : SharedHyposprayComponent, IAttack, ISolutionChange, IAfterInteract
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public sealed class HyposprayComponent : SharedHyposprayComponent, ISolutionChange
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{
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[DataField("ClumsyFailChance")]
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -42,23 +36,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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Dirty();
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}
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bool IAttack.ClickAttack(AttackEvent eventArgs)
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{
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var target = eventArgs.TargetEntity;
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var user = eventArgs.User;
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return TryDoInject(target, user);
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (!eventArgs.CanReach)
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return false;
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return TryDoInject(eventArgs.Target, eventArgs.User);
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}
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private bool TryDoInject(IEntity? target, IEntity user)
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public bool TryDoInject(IEntity? target, IEntity user)
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{
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if (target == null || !EligibleEntity(target))
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return false;
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@@ -150,7 +150,8 @@ namespace Content.Server.GameObjects.Components.Power
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{
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SoundSystem.Play(Filter.Pvs(Owner), CellRemoveSound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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SendMessage(new PowerCellChangedMessage(true));
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PowerCellChangedEvent(true), false);
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return cell;
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}
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@@ -172,7 +173,8 @@ namespace Content.Server.GameObjects.Components.Power
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{
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SoundSystem.Play(Filter.Pvs(Owner), CellInsertSound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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SendMessage(new PowerCellChangedMessage(false));
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PowerCellChangedEvent(false), false);
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return true;
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}
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@@ -238,14 +240,14 @@ namespace Content.Server.GameObjects.Components.Power
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}
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}
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public class PowerCellChangedMessage : ComponentMessage
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public class PowerCellChangedEvent : EntityEventArgs
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{
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/// <summary>
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/// If true, the cell was ejected; if false, it was inserted.
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/// </summary>
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public bool Ejected { get; }
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public PowerCellChangedMessage(bool ejected)
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public PowerCellChangedEvent(bool ejected)
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{
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Ejected = ejected;
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}
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@@ -1,162 +1,36 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class FlashComponent : MeleeWeaponComponent, IUse, IExamine
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public class FlashComponent : Component
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{
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public override string Name => "Flash";
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public FlashComponent() { Range = 7f; }
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[DataField("duration")]
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[ViewVariables(VVAccess.ReadWrite)]
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public int FlashDuration { get; set; } = 5000;
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[DataField("duration")] [ViewVariables(VVAccess.ReadWrite)] private int _flashDuration = 5000;
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[DataField("uses")] [ViewVariables(VVAccess.ReadWrite)] private int _uses = 5;
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[ViewVariables(VVAccess.ReadWrite)] private float _range => Range;
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[ViewVariables(VVAccess.ReadWrite)] private int _aoeFlashDuration => _internalAoeFlashDuration ?? _flashDuration / 3;
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[DataField("aoeFlashDuration")] private int? _internalAoeFlashDuration;
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[DataField("slowTo")] [ViewVariables(VVAccess.ReadWrite)] private float _slowTo = 0.75f;
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private bool _flashing;
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[DataField("uses")]
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[ViewVariables(VVAccess.ReadWrite)]
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public int Uses { get; set; } = 5;
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private int Uses
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{
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get => _uses;
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set
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{
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_uses = value;
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Dirty();
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}
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}
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[DataField("range")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float Range { get; set; } = 7f;
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private bool HasUses => _uses > 0;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("aoeFlashDuration")]
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public int AoeFlashDuration { get; set; } = 2000;
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protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEvent eventArgs)
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{
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if (entities.Count == 0)
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{
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return false;
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}
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[DataField("slowTo")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float SlowTo { get; set; } = 0.5f;
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if (!Use(eventArgs.User))
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{
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return false;
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}
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public bool Flashing;
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foreach (var entity in entities)
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{
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Flash(entity, eventArgs.User);
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}
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return true;
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!Use(eventArgs.User))
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{
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return false;
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}
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foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(Owner.Transform.Coordinates, _range))
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{
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Flash(entity, eventArgs.User, _aoeFlashDuration);
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}
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return true;
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}
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private bool Use(IEntity user)
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{
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if (HasUses)
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{
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var sprite = Owner.GetComponent<SpriteComponent>();
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if (--Uses == 0)
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{
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sprite.LayerSetState(0, "burnt");
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Owner.PopupMessage(user, Loc.GetString("flash-component-becomes-empty"));
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}
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else if (!_flashing)
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{
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int animLayer = sprite.AddLayerWithState("flashing");
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_flashing = true;
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Owner.SpawnTimer(400, () =>
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{
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sprite.RemoveLayer(animLayer);
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_flashing = false;
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});
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}
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/flash.ogg", Owner.Transform.Coordinates,
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AudioParams.Default);
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return true;
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}
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return false;
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}
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private void Flash(IEntity entity, IEntity user)
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{
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Flash(entity, user, _flashDuration);
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}
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// TODO: Check if target can be flashed (e.g. things like sunglasses would block a flash)
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// TODO: Merge with the code in FlashableComponent
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private void Flash(IEntity entity, IEntity user, int flashDuration)
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{
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if (entity.TryGetComponent<FlashableComponent>(out var flashable))
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{
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flashable.Flash(flashDuration / 1000d);
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}
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if (entity.TryGetComponent<StunnableComponent>(out var stunnableComponent))
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{
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stunnableComponent.Slowdown(flashDuration / 1000f, _slowTo, _slowTo);
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}
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if (entity != user)
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{
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user.PopupMessage(entity,
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Loc.GetString(
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"flash-component-user-blinds-you",
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("user", user)
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)
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);
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}
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!HasUses)
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{
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message.AddText(Loc.GetString("flash-component-examine-empty"));
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return;
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}
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if (inDetailsRange)
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{
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message.AddMarkup(
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Loc.GetString(
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"flash-component-examine-detail-count",
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("count", Uses),
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("markupCountColor", "green")
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)
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);
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}
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}
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public bool HasUses => Uses > 0;
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}
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}
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@@ -1,14 +1,7 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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@@ -24,48 +17,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[ViewVariables(VVAccess.ReadWrite)]
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public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
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[DataField("transferEfficiency")]
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private float _transferEfficiency = 1f;
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case MeleeHitMessage meleeHit:
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InjectEntities(meleeHit.HitEntities);
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break;
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}
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}
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private void InjectEntities(List<IEntity> hitEntities)
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{
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if (!Owner.TryGetComponent<SolutionContainerComponent>(out var solutionContainer))
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return;
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var hitBloodstreams = new List<BloodstreamComponent>();
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foreach (var entity in hitEntities)
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{
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if (entity.Deleted)
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continue;
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if (entity.TryGetComponent<BloodstreamComponent>(out var bloodstream))
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hitBloodstreams.Add(bloodstream);
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}
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if (!hitBloodstreams.Any())
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return;
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var removedSolution = solutionContainer.Solution.SplitSolution(TransferAmount * hitBloodstreams.Count);
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var removedVol = removedSolution.TotalVolume;
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var solutionToInject = removedSolution.SplitSolution(removedVol * TransferEfficiency);
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var volPerBloodstream = solutionToInject.TotalVolume * (1 / hitBloodstreams.Count);
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foreach (var bloodstream in hitBloodstreams)
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{
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var individualInjection = solutionToInject.SplitSolution(volPerBloodstream);
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bloodstream.TryTransferSolution(individualInjection);
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}
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}
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}
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}
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@@ -1,46 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Broadphase;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class MeleeWeaponComponent : Component, IAttack, IHandSelected
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public class MeleeWeaponComponent : Component
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override string Name => "MeleeWeapon";
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private TimeSpan _lastAttackTime;
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private TimeSpan _cooldownEnd;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("hitSound")]
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private string _hitSound = "/Audio/Weapons/genhit1.ogg";
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public string HitSound { get; set; } = "/Audio/Weapons/genhit1.ogg";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("missSound")]
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private string _missSound = "/Audio/Weapons/punchmiss.ogg";
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public string MissSound { get; set; } = "/Audio/Weapons/punchmiss.ogg";
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[ViewVariables]
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[DataField("arcCooldownTime")]
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public float ArcCooldownTime { get; private set; } = 1f;
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public float ArcCooldownTime { get; } = 1f;
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[ViewVariables]
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[DataField("cooldownTime")]
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public float CooldownTime { get; private set; } = 1f;
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public float CooldownTime { get; } = 1f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("clickArc")]
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@@ -50,7 +35,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[DataField("arc")]
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public string Arc { get; set; } = "default";
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[ViewVariables(VVAccess.ReadWrite)] [DataField("arcwidth")] public float ArcWidth { get; set; } = 90;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("arcwidth")]
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public float ArcWidth { get; set; } = 90;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("range")]
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@@ -64,185 +51,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[DataField("damageType")]
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public DamageType DamageType { get; set; } = DamageType.Blunt;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("clickAttackEffect")] public bool ClickAttackEffect { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("clickAttackEffect")]
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public bool ClickAttackEffect { get; set; } = true;
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protected virtual bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEvent eventArgs)
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{
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return true;
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}
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|
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bool IAttack.WideAttack(AttackEvent eventArgs)
|
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{
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if (!eventArgs.WideAttack) return true;
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var curTime = _gameTiming.CurTime;
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|
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if (curTime < _cooldownEnd)
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return true;
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||||
|
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var location = eventArgs.User.Transform.Coordinates;
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var diff = eventArgs.ClickLocation.ToMapPos(Owner.EntityManager) - location.ToMapPos(Owner.EntityManager);
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var angle = Angle.FromWorldVec(diff);
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||||
|
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// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
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var entities = ArcRayCast(eventArgs.User.Transform.WorldPosition, angle, eventArgs.User);
|
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|
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if (entities.Count != 0)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _hitSound, entities.First().Transform.Coordinates);
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}
|
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else
|
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{
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SoundSystem.Play(Filter.Pvs(Owner), _missSound, eventArgs.User.Transform.Coordinates);
|
||||
}
|
||||
|
||||
var hitEntities = new List<IEntity>();
|
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foreach (var entity in entities)
|
||||
{
|
||||
if (!entity.Transform.IsMapTransform || entity == eventArgs.User)
|
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continue;
|
||||
|
||||
if (entity.TryGetComponent(out IDamageableComponent? damageComponent))
|
||||
{
|
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damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
|
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hitEntities.Add(entity);
|
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}
|
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}
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SendMessage(new MeleeHitMessage(hitEntities));
|
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|
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if (!OnHitEntities(hitEntities, eventArgs)) return false;
|
||||
|
||||
if (Arc != null)
|
||||
{
|
||||
var sys = EntitySystem.Get<MeleeWeaponSystem>();
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||||
sys.SendAnimation(Arc, angle, eventArgs.User, Owner, hitEntities);
|
||||
}
|
||||
|
||||
_lastAttackTime = curTime;
|
||||
_cooldownEnd = _lastAttackTime + TimeSpan.FromSeconds(ArcCooldownTime);
|
||||
|
||||
RefreshItemCooldown();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IAttack.ClickAttack(AttackEvent eventArgs)
|
||||
{
|
||||
if (eventArgs.WideAttack) return false;
|
||||
|
||||
var curTime = _gameTiming.CurTime;
|
||||
|
||||
if (curTime < _cooldownEnd || !eventArgs.Target.IsValid())
|
||||
return true;
|
||||
|
||||
var target = eventArgs.TargetEntity;
|
||||
|
||||
var location = eventArgs.User.Transform.Coordinates;
|
||||
var diff = eventArgs.ClickLocation.ToMapPos(Owner.EntityManager) - location.ToMapPos(Owner.EntityManager);
|
||||
var angle = Angle.FromWorldVec(diff);
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _hitSound, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _missSound, eventArgs.User);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target.TryGetComponent(out IDamageableComponent? damageComponent))
|
||||
{
|
||||
damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
|
||||
}
|
||||
SendMessage(new MeleeHitMessage(new List<IEntity> { target }));
|
||||
|
||||
var targets = new[] { target };
|
||||
|
||||
if (!OnHitEntities(targets, eventArgs))
|
||||
return false;
|
||||
|
||||
if (ClickArc != null)
|
||||
{
|
||||
var sys = EntitySystem.Get<MeleeWeaponSystem>();
|
||||
sys.SendAnimation(ClickArc, angle, eventArgs.User, Owner, targets, ClickAttackEffect, false);
|
||||
}
|
||||
|
||||
_lastAttackTime = curTime;
|
||||
_cooldownEnd = _lastAttackTime + TimeSpan.FromSeconds(CooldownTime);
|
||||
|
||||
RefreshItemCooldown();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private HashSet<IEntity> ArcRayCast(Vector2 position, Angle angle, IEntity ignore)
|
||||
{
|
||||
var widthRad = Angle.FromDegrees(ArcWidth);
|
||||
var increments = 1 + 35 * (int) Math.Ceiling(widthRad / (2 * Math.PI));
|
||||
var increment = widthRad / increments;
|
||||
var baseAngle = angle - widthRad / 2;
|
||||
|
||||
var resSet = new HashSet<IEntity>();
|
||||
|
||||
var mapId = Owner.Transform.MapID;
|
||||
for (var i = 0; i < increments; i++)
|
||||
{
|
||||
var castAngle = new Angle(baseAngle + increment * i);
|
||||
var res = EntitySystem.Get<SharedBroadPhaseSystem>().IntersectRay(mapId,
|
||||
new CollisionRay(position, castAngle.ToWorldVec(),
|
||||
(int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), Range, ignore).ToList();
|
||||
|
||||
if (res.Count != 0)
|
||||
{
|
||||
resSet.Add(res[0].HitEntity);
|
||||
}
|
||||
}
|
||||
|
||||
return resSet;
|
||||
}
|
||||
|
||||
void IHandSelected.HandSelected(HandSelectedEventArgs eventArgs)
|
||||
{
|
||||
var curTime = _gameTiming.CurTime;
|
||||
var cool = TimeSpan.FromSeconds(CooldownTime * 0.5f);
|
||||
|
||||
if (curTime < _cooldownEnd)
|
||||
{
|
||||
if (_cooldownEnd - curTime < cool)
|
||||
{
|
||||
_lastAttackTime = curTime;
|
||||
_cooldownEnd += cool;
|
||||
}
|
||||
else
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
_lastAttackTime = curTime;
|
||||
_cooldownEnd = curTime + cool;
|
||||
}
|
||||
|
||||
RefreshItemCooldown();
|
||||
}
|
||||
|
||||
private void RefreshItemCooldown()
|
||||
{
|
||||
if (Owner.TryGetComponent(out ItemCooldownComponent? cooldown))
|
||||
{
|
||||
cooldown.CooldownStart = _lastAttackTime;
|
||||
cooldown.CooldownEnd = _cooldownEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class MeleeHitMessage : ComponentMessage
|
||||
{
|
||||
public readonly List<IEntity> HitEntities;
|
||||
|
||||
public MeleeHitMessage(List<IEntity> hitEntities)
|
||||
{
|
||||
HitEntities = hitEntities;
|
||||
}
|
||||
public TimeSpan LastAttackTime;
|
||||
public TimeSpan CooldownEnd;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,219 +1,35 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IInteractUsing, IThrowCollide
|
||||
public class StunbatonComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
|
||||
public override string Name => "Stunbaton";
|
||||
|
||||
private bool _activated = false;
|
||||
|
||||
[ViewVariables] private PowerCellSlotComponent _cellSlot = default!;
|
||||
private PowerCellComponent? Cell => _cellSlot.Cell;
|
||||
public bool Activated = false;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("paralyzeChanceNoSlowdown")]
|
||||
private float _paralyzeChanceNoSlowdown = 0.35f;
|
||||
public float ParalyzeChanceNoSlowdown { get; set; } = 0.35f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("paralyzeChanceWithSlowdown")]
|
||||
private float _paralyzeChanceWithSlowdown = 0.85f;
|
||||
public float ParalyzeChanceWithSlowdown { get; set; } = 0.85f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("paralyzeTime")]
|
||||
private float _paralyzeTime = 10f;
|
||||
public float ParalyzeTime { get; set; } = 10f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("slowdownTime")]
|
||||
private float _slowdownTime = 5f;
|
||||
public float SlowdownTime { get; set; } = 5f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 50;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Activated => _activated;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_cellSlot = Owner.EnsureComponent<PowerCellSlotComponent>();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PowerCellChangedMessage m:
|
||||
if (component is PowerCellSlotComponent slotComponent && slotComponent == _cellSlot)
|
||||
{
|
||||
if (m.Ejected)
|
||||
{
|
||||
TurnOff();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEvent eventArgs)
|
||||
{
|
||||
if (!Activated || entities.Count == 0 || Cell == null)
|
||||
return true;
|
||||
|
||||
if (!Cell.TryUseCharge(EnergyPerUse))
|
||||
return true;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (!entity.TryGetComponent(out StunnableComponent? stunnable)) continue;
|
||||
|
||||
if(!stunnable.SlowedDown)
|
||||
{
|
||||
if(_robustRandom.Prob(_paralyzeChanceNoSlowdown))
|
||||
stunnable.Paralyze(_paralyzeTime);
|
||||
else
|
||||
stunnable.Slowdown(_slowdownTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(_robustRandom.Prob(_paralyzeChanceWithSlowdown))
|
||||
stunnable.Paralyze(_paralyzeTime);
|
||||
else
|
||||
stunnable.Slowdown(_slowdownTime);
|
||||
}
|
||||
}
|
||||
|
||||
if (!(Cell.CurrentCharge < EnergyPerUse)) return true;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
TurnOff();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool ToggleStatus(IEntity user)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanUse(user)) return false;
|
||||
if (Activated)
|
||||
{
|
||||
TurnOff();
|
||||
}
|
||||
else
|
||||
{
|
||||
TurnOn(user);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void TurnOff()
|
||||
{
|
||||
if (!_activated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var sprite = Owner.GetComponent<SpriteComponent>();
|
||||
var item = Owner.GetComponent<ItemComponent>();
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
item.EquippedPrefix = "off";
|
||||
sprite.LayerSetState(0, "stunbaton_off");
|
||||
_activated = false;
|
||||
}
|
||||
|
||||
private void TurnOn(IEntity user)
|
||||
{
|
||||
if (_activated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var sprite = Owner.GetComponent<SpriteComponent>();
|
||||
var item = Owner.GetComponent<ItemComponent>();
|
||||
|
||||
var playerFilter = Filter.Pvs(Owner);
|
||||
if (Cell == null)
|
||||
{
|
||||
SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
Owner.PopupMessage(user, Loc.GetString("Cell missing..."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (Cell.CurrentCharge < EnergyPerUse)
|
||||
{
|
||||
SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
Owner.PopupMessage(user, Loc.GetString("Dead cell..."));
|
||||
return;
|
||||
}
|
||||
|
||||
SoundSystem.Play(playerFilter, AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
item.EquippedPrefix = "on";
|
||||
sprite.LayerSetState(0, "stunbaton_on");
|
||||
_activated = true;
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
ToggleStatus(eventArgs.User);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return false;
|
||||
if (!_cellSlot.InsertCell(eventArgs.Using)) return false;
|
||||
Dirty();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (Activated)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("The light is currently [color=darkgreen]on[/color]."));
|
||||
}
|
||||
}
|
||||
|
||||
void IThrowCollide.DoHit(ThrowCollideEventArgs eventArgs)
|
||||
{
|
||||
if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent? stunnable))
|
||||
return;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
stunnable.Paralyze(_paralyzeTime);
|
||||
}
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("energyPerUse")]
|
||||
public float EnergyPerUse { get; set; } = 50;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user