Refactor MeleeWeaponComponent and related comps to be ECS (#4133)

* move everything to MeleeWeaponSystem

* refactor MeleeChemicalInjector

* hypospray and flash refactor

* stunbaton refactor

* bugfixes

* flash afterinteract

* resolve issues

* props

* playing the slots

* MeleeInteractEvent + bugfixes

* spear can actually use MeleeChemicalInjector
This commit is contained in:
mirrorcult
2021-06-05 00:20:52 -07:00
committed by GitHub
parent 3fa00d27df
commit f744b655b8
20 changed files with 895 additions and 750 deletions

View File

@@ -0,0 +1,35 @@
using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
public class HypospraySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HyposprayComponent, ClickAttackEvent>(OnClickAttack);
}
public void OnAfterInteract(EntityUid uid, HyposprayComponent comp, AfterInteractEvent args)
{
if (!args.CanReach)
return;
var target = args.Target;
var user = args.User;
comp.TryDoInject(target, user);
}
public void OnClickAttack(EntityUid uid, HyposprayComponent comp, ClickAttackEvent args)
{
var target = args.TargetEntity;
var user = args.User;
comp.TryDoInject(target, user);
}
}
}