Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem * refactor MeleeChemicalInjector * hypospray and flash refactor * stunbaton refactor * bugfixes * flash afterinteract * resolve issues * props * playing the slots * MeleeInteractEvent + bugfixes * spear can actually use MeleeChemicalInjector
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Resources/Locale/en-US/components/stunbaton-component.ftl
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Resources/Locale/en-US/components/stunbaton-component.ftl
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### Stunbaton component
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## Used when examining the stunbaton
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comp-stunbaton-examined-on = The light is currently [color=darkgreen]on[/color].
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comp-stunbaton-examined-off = The light is currently [color=darkred]off[/color]
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## Used when activating the stunbaton, depending on the state of its cell.
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comp-stunbaton-activated-dead-cell = Dead cell...
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comp-stunbaton-activated-missing-cell = Missing cell...
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