Objectives ecs rework (#19967)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
101
Resources/Prototypes/Objectives/base_objectives.yml
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101
Resources/Prototypes/Objectives/base_objectives.yml
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@@ -0,0 +1,101 @@
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# OBJECTIVE STYLE
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# in comments anything that says final prototype means the objective that isnt abstract
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# the final prototype must be noSpawn to avoid showing in f5
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# components are listed in this order:
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# 1. Objective
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# 2. requirement components
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# 3. non-condition components
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# 4. the condition component
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# all objectives should inherit this at some point
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# then have its difficulty etc fields set in the final objective prototypes
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- type: entity
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abstract: true
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id: BaseObjective
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components:
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- type: Objective
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# requires that the player not have a die objective
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- type: entity
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abstract: true
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parent: BaseObjective
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id: BaseLivingObjective
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components:
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- type: ObjectiveBlacklistRequirement
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blacklist:
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components:
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- DieCondition
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# objective that targets a player
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# final prototype must specify the title locale id in TargetObjective
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- type: entity
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abstract: true
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parent: BaseObjective
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id: BaseTargetObjective
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components:
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- type: TargetObjective
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# requires that the player kill someone
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# disables social objectives and is disabled by social objectives
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- type: entity
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abstract: true
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parent: BaseTargetObjective
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id: BaseKillObjective
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components:
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- type: Objective
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unique: false
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icon:
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sprite: Objects/Weapons/Guns/Pistols/viper.rsi
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state: icon
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- type: ObjectiveBlacklistRequirement
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blacklist:
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components:
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- SocialObjective
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- type: KillPersonCondition
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# requires that the player interact socially with someone
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# disables kill objectives and is disabled by kill objectives
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- type: entity
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abstract: true
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parent: BaseTargetObjective
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id: BaseSocialObjective
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components:
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- type: Objective
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unique: false
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- type: ObjectiveBlacklistRequirement
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blacklist:
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components:
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- KillPersonCondition
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- type: SocialObjective
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# requires that the target survives the round
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- type: entity
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abstract: true
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parent: BaseSocialObjective
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id: BaseKeepAliveObjective
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components:
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- type: KeepAliveCondition
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# requires that the target completes at least 50% of their objectives
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- type: entity
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abstract: true
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parent: BaseSocialObjective
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id: BaseHelpProgressObjective
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components:
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- type: HelpProgressCondition
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# requires that the player steal an item specified in the final prototype
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- type: entity
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abstract: true
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parent: BaseLivingObjective
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id: BaseStealObjective
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components:
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- type: StealCondition
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# requires that the player not die, ignores being on emergency shuttle or cuffed
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- type: entity
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abstract: true
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parent: BaseObjective
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id: BaseSurviveObjective
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components:
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- type: SurviveCondition
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83
Resources/Prototypes/Objectives/ninja.yml
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83
Resources/Prototypes/Objectives/ninja.yml
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@@ -0,0 +1,83 @@
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- type: entity
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abstract: true
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parent: BaseObjective
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id: BaseNinjaObjective
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components:
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- type: Objective
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# difficulty isn't used all since objectives are picked
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difficulty: 1.5
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issuer: spiderclan
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- type: RoleRequirement
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roles:
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components:
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- NinjaRole
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- type: entity
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noSpawn: true
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parent: BaseNinjaObjective
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id: DoorjackObjective
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components:
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- type: Objective
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icon:
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sprite: Objects/Tools/emag.rsi
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state: icon
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- type: NumberObjective
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min: 15
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max: 40
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title: objective-condition-doorjack-title
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description: objective-condition-doorjack-description
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- type: DoorjackCondition
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- type: entity
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noSpawn: true
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parent: BaseNinjaObjective
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id: StealResearchObjective
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description: Your gloves can be used to hack a research server and steal its precious data. If science has been slacking you'll have to get to work.
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components:
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- type: Objective
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icon:
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sprite: Structures/Machines/server.rsi
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state: server
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- type: NumberObjective
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min: 5
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max: 10
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title: objective-condition-steal-research-title
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- type: StealResearchCondition
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- type: entity
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noSpawn: true
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parent: BaseNinjaObjective
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id: SpiderChargeObjective
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description: This bomb can be detonated in a specific location. Note that the bomb will not work anywhere else!
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components:
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- type: Objective
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icon:
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sprite: Objects/Weapons/Bombs/spidercharge.rsi
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state: icon
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- type: SpiderChargeTargetRequirement
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- type: SpiderChargeCondition
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- type: entity
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noSpawn: true
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parent: [BaseNinjaObjective, BaseSurviveObjective]
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id: NinjaSurviveObjective
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name: Survive
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description: You wouldn't be a very good ninja if you died, now would you?
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components:
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- type: Objective
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icon:
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sprite: Clothing/Mask/ninja.rsi
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state: icon
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- type: entity
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noSpawn: true
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parent: BaseNinjaObjective
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id: TerrorObjective
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name: Call in a threat
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description: Use your gloves on a communication console in order to bring another threat to the station.
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components:
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- type: Objective
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icon:
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sprite: Objects/Fun/Instruments/otherinstruments.rsi
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state: red_phone
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- type: TerrorCondition
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@@ -1,40 +0,0 @@
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- type: objective
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id: StealResearchObjective
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issuer: spiderclan
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requirements:
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- !type:NinjaRequirement {}
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conditions:
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- !type:StealResearchCondition {}
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- type: objective
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id: DoorjackObjective
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issuer: spiderclan
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requirements:
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- !type:NinjaRequirement {}
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conditions:
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- !type:DoorjackCondition {}
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- type: objective
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id: SpiderChargeObjective
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issuer: spiderclan
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requirements:
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- !type:NinjaRequirement {}
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- !type:SpiderChargeTargetRequirement {}
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conditions:
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- !type:SpiderChargeCondition {}
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- type: objective
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id: TerrorObjective
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issuer: spiderclan
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requirements:
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- !type:NinjaRequirement {}
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conditions:
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- !type:TerrorCondition {}
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- type: objective
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id: SurviveObjective
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issuer: spiderclan
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requirements:
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- !type:NinjaRequirement {}
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conditions:
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- !type:SurviveCondition {}
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@@ -24,7 +24,7 @@
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- type: weightedRandom
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id: TraitorObjectiveGroupKill
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weights:
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KillRandomObjective: 1
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KillRandomPersonObjective: 1
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KillRandomHeadObjective: 0.25
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- type: weightedRandom
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263
Resources/Prototypes/Objectives/traitor.yml
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263
Resources/Prototypes/Objectives/traitor.yml
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@@ -0,0 +1,263 @@
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- type: entity
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abstract: true
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parent: BaseObjective
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id: BaseTraitorObjective
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components:
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- type: Objective
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issuer: syndicate
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- type: RoleRequirement
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roles:
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components:
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- TraitorRole
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- type: entity
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abstract: true
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parent: [BaseTraitorObjective, BaseSocialObjective]
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id: BaseTraitorSocialObjective
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components:
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- type: Objective
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icon:
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sprite: Objects/Misc/bureaucracy.rsi
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state: folder-white
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- type: MultipleTraitorsRequirement
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- type: entity
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abstract: true
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parent: [BaseTraitorObjective, BaseStealObjective]
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id: BaseTraitorStealObjective
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components:
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- type: Objective
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difficulty: 2.75
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# state
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- type: entity
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noSpawn: true
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parent: [BaseTraitorObjective, BaseLivingObjective]
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id: EscapeShuttleObjective
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name: Escape to centcom alive and unrestrained.
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description: One of our undercover agents will debrief you when you arrive. Don't show up in cuffs.
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components:
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- type: Objective
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difficulty: 1.3
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icon:
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sprite: Structures/Furniture/chairs.rsi
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state: shuttle
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- type: EscapeShuttleCondition
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- type: entity
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noSpawn: true
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parent: BaseTraitorObjective
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id: DieObjective
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name: Die a glorious death
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description: Die.
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components:
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- type: Objective
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difficulty: 0.5
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icon:
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sprite: Mobs/Ghosts/ghost_human.rsi
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state: icon
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- type: ObjectiveBlacklistRequirement
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blacklist:
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components:
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- EscapeShuttleCondition
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- StealCondition
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- type: DieCondition
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# kill
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- type: entity
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noSpawn: true
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parent: [BaseTraitorObjective, BaseKillObjective]
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id: KillRandomPersonObjective
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description: Do it however you like, just make sure they don't make it to centcom.
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components:
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- type: Objective
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difficulty: 1.75
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unique: false
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- type: TargetObjective
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title: objective-condition-kill-person-title
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- type: PickRandomPerson
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- type: entity
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noSpawn: true
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parent: [BaseTraitorObjective, BaseKillObjective]
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id: KillRandomHeadObjective
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description: We need this head gone and you probably know why. Good luck, agent.
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components:
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- type: Objective
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# technically its still possible for KillRandomPersonObjective to roll a head but this is guaranteed, so higher difficulty
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difficulty: 3.0
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# killing 1 head is enough
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unique: true
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- type: TargetObjective
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title: objective-condition-kill-head-title
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- type: PickRandomHead
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- type: KillPersonCondition
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# don't count missing evac as killing as heads are higher profile, so you really need to do the dirty work
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# if ce flies a shittle to centcom you better find a way onto it
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requireDead: true
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# social
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- type: entity
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noSpawn: true
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parent: [BaseTraitorSocialObjective, BaseKeepAliveObjective]
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id: RandomTraitorAliveObjective
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description: Identify yourself at your own risk. We just need them alive.
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components:
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- type: Objective
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difficulty: 1.75
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- type: TargetObjective
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title: objective-condition-other-traitor-alive-title
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- type: RandomTraitorAlive
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- type: entity
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noSpawn: true
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parent: [BaseTraitorSocialObjective, BaseHelpProgressObjective]
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id: RandomTraitorProgressObjective
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description: Identify yourself at your own risk. We just need them to succeed.
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components:
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- type: Objective
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difficulty: 2.5
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- type: TargetObjective
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title: objective-condition-other-traitor-progress-title
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- type: RandomTraitorProgress
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# steal
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## cmo
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- type: entity
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noSpawn: true
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parent: BaseTraitorStealObjective
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id: HyposprayStealObjective
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components:
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- type: NotJobRequirement
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job: ChiefMedicalOfficer
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- type: StealCondition
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prototype: Hypospray
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owner: job-name-cmo
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## rd
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- type: entity
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abstract: true
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parent: BaseTraitorStealObjective
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id: BaseRDObjective
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components:
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- type: NotJobRequirement
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job: ResearchDirector
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- type: StealCondition
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owner: job-name-rd
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- type: entity
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noSpawn: true
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parent: BaseRDObjective
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id: RDHardsuitStealObjective
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components:
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- type: StealCondition
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prototype: ClothingOuterHardsuitRd
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- type: entity
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noSpawn: true
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parent: BaseRDObjective
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id: HandTeleporterStealObjective
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components:
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- type: StealCondition
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prototype: HandTeleporter
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## hos
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- type: entity
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noSpawn: true
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parent: BaseTraitorStealObjective
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id: SecretDocumentsStealObjective
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components:
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- type: Objective
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# hos has a gun ce does not, higher difficulty than most
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difficulty: 3.5
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- type: NotJobRequirement
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job: HeadOfSecurity
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- type: StealCondition
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prototype: BookSecretDocuments
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owner: job-name-hos
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## ce
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- type: entity
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noSpawn: true
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parent: BaseTraitorStealObjective
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id: MagbootsStealObjective
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components:
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- type: NotJobRequirement
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job: ChiefEngineer
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- type: StealCondition
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prototype: ClothingShoesBootsMagAdv
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owner: job-name-ce
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## hop
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- type: entity
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noSpawn: true
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parent: BaseTraitorStealObjective
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id: CorgiMeatStealObjective
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components:
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- type: NotJobRequirement
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job: HeadOfPersonnel
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- type: StealCondition
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prototype: FoodMeatCorgi
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owner: objective-condition-steal-Ian
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## cap
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- type: entity
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abstract: true
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parent: BaseTraitorStealObjective
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id: BaseCaptainObjective
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components:
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- type: Objective
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# sorry ce but your jordans are not as high security as the caps gear
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difficulty: 3.5
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- type: NotJobRequirement
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job: Captain
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- type: entity
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noSpawn: true
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parent: BaseCaptainObjective
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id: CaptainIDStealObjective
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components:
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- type: StealCondition
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prototype: CaptainIDCard
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- type: entity
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noSpawn: true
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parent: BaseCaptainObjective
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id: CaptainJetpackStealObjective
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components:
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- type: StealCondition
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prototype: JetpackCaptainFilled
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- type: entity
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noSpawn: true
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parent: BaseCaptainObjective
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id: CaptainGunStealObjective
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components:
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- type: StealCondition
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prototype: WeaponAntiqueLaser
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owner: job-name-captain
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- type: entity
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noSpawn: true
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parent: BaseCaptainObjective
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id: StealNukeDiskObjective
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components:
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- type: Objective
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# high difficulty since the hardest item both to steal, and to not get caught down the road,
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# since anyone with a pinpointer can track you down and kill you
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# it's close to being a stealth loneop
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difficulty: 4.5
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- type: NotCommandRequirement
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- type: StealCondition
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prototype: NukeDisk
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owner: objective-condition-steal-station
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@@ -1,239 +0,0 @@
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- type: objective
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id: CaptainIDStealObjective
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issuer: syndicate
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difficultyOverride: 2.75
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requirements:
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- !type:TraitorRequirement {}
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- !type:IncompatibleConditionsRequirement
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conditions:
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- DieCondition
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- !type:NotRoleRequirement
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roleId: Captain
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conditions:
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- !type:StealCondition
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prototype: CaptainIDCard
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|
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- type: objective
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id: KillRandomObjective
|
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issuer: syndicate
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requirements:
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- !type:TraitorRequirement {}
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- !type:IncompatibleConditionsRequirement
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conditions:
|
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- RandomTraitorAliveCondition
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conditions:
|
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- !type:KillRandomPersonCondition {}
|
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canBeDuplicate: true
|
||||
|
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# technically its still possible for KillRandomObjective to roll a head but this is guaranteed, so higher difficulty
|
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# this also will not count missing evac as killing as heads are higher profile, so you really need to do the dirty work
|
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- type: objective
|
||||
id: KillRandomHeadObjective
|
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issuer: syndicate
|
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difficultyOverride: 3.0
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- RandomTraitorAliveCondition
|
||||
conditions:
|
||||
- !type:KillRandomHeadCondition {}
|
||||
# killing 1 head is enough
|
||||
canBeDuplicate: false
|
||||
|
||||
- type: objective
|
||||
id: RandomTraitorAliveObjective
|
||||
issuer: syndicate
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- KillRandomPersonCondition
|
||||
- !type:MultipleTraitorsRequirement
|
||||
conditions:
|
||||
- !type:RandomTraitorAliveCondition {}
|
||||
canBeDuplicate: true
|
||||
|
||||
- type: objective
|
||||
id: DieObjective
|
||||
issuer: syndicate
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- StealCondition
|
||||
- EscapeShuttleCondition
|
||||
conditions:
|
||||
- !type:DieCondition {}
|
||||
|
||||
- type: objective
|
||||
id: CMOHyposprayStealObjective
|
||||
issuer: syndicate
|
||||
difficultyOverride: 2.75
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- DieCondition
|
||||
- !type:NotRoleRequirement
|
||||
roleId: ChiefMedicalOfficer
|
||||
conditions:
|
||||
- !type:StealCondition
|
||||
prototype: Hypospray
|
||||
owner: job-name-cmo
|
||||
|
||||
- type: objective
|
||||
id: RDHardsuitStealObjective
|
||||
issuer: syndicate
|
||||
difficultyOverride: 2.75
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- DieCondition
|
||||
- !type:NotRoleRequirement
|
||||
roleId: ResearchDirector
|
||||
conditions:
|
||||
- !type:StealCondition
|
||||
prototype: ClothingOuterHardsuitRd
|
||||
owner: job-name-rd
|
||||
|
||||
- type: objective
|
||||
id: HandTeleporterStealObjective
|
||||
issuer: syndicate
|
||||
difficultyOverride: 2.75
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- DieCondition
|
||||
- !type:NotRoleRequirement
|
||||
roleId: ResearchDirector
|
||||
conditions:
|
||||
- !type:StealCondition
|
||||
prototype: HandTeleporter
|
||||
owner: job-name-rd
|
||||
|
||||
- type: objective
|
||||
id: SecretDocumentsStealObjective
|
||||
issuer: syndicate
|
||||
difficultyOverride: 2.75
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- DieCondition
|
||||
- !type:NotRoleRequirement
|
||||
roleId: HeadOfSecurity
|
||||
conditions:
|
||||
- !type:StealCondition
|
||||
prototype: BookSecretDocuments
|
||||
owner: job-name-hos
|
||||
|
||||
- type: objective
|
||||
id: NukeDiskStealObjective
|
||||
issuer: syndicate
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- DieCondition
|
||||
- !type:NotRoleRequirement
|
||||
roleId: Captain
|
||||
- !type:NotRoleRequirement
|
||||
roleId: HeadOfSecurity
|
||||
- !type:NotRoleRequirement
|
||||
roleId: HeadOfPersonnel
|
||||
- !type:NotRoleRequirement
|
||||
roleId: ChiefEngineer
|
||||
- !type:NotRoleRequirement
|
||||
roleId: ChiefMedicalOfficer
|
||||
- !type:NotRoleRequirement
|
||||
roleId: ResearchDirector
|
||||
conditions:
|
||||
- !type:StealCondition
|
||||
prototype: NukeDisk
|
||||
owner: objective-condition-steal-station
|
||||
|
||||
- type: objective
|
||||
id: MagbootsStealObjective
|
||||
issuer: syndicate
|
||||
difficultyOverride: 2.75
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- DieCondition
|
||||
- !type:NotRoleRequirement
|
||||
roleId: ChiefEngineer
|
||||
conditions:
|
||||
- !type:StealCondition
|
||||
prototype: ClothingShoesBootsMagAdv
|
||||
owner: job-name-ce
|
||||
|
||||
- type: objective
|
||||
id: CorgiMeatStealObjective
|
||||
issuer: syndicate
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- DieCondition
|
||||
- !type:NotRoleRequirement
|
||||
roleId: HeadOfPersonnel
|
||||
conditions:
|
||||
- !type:StealCondition
|
||||
prototype: FoodMeatCorgi
|
||||
owner: objective-condition-steal-Ian
|
||||
|
||||
- type: objective
|
||||
id: CaptainGunStealObjective
|
||||
issuer: syndicate
|
||||
difficultyOverride: 2.75
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- DieCondition
|
||||
- !type:NotRoleRequirement
|
||||
roleId: Captain
|
||||
conditions:
|
||||
- !type:StealCondition
|
||||
prototype: WeaponAntiqueLaser
|
||||
owner: job-name-captain
|
||||
|
||||
- type: objective
|
||||
id: CaptainJetpackStealObjective
|
||||
issuer: syndicate
|
||||
difficultyOverride: 2.75
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- DieCondition
|
||||
- !type:NotRoleRequirement
|
||||
roleId: Captain
|
||||
conditions:
|
||||
- !type:StealCondition
|
||||
prototype: JetpackCaptainFilled
|
||||
|
||||
- type: objective
|
||||
id: EscapeShuttleObjective
|
||||
issuer: syndicate
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- DieCondition
|
||||
conditions:
|
||||
- !type:EscapeShuttleCondition {}
|
||||
|
||||
- type: objective
|
||||
id: RandomTraitorProgressObjective
|
||||
issuer: syndicate
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:MultipleTraitorsRequirement
|
||||
conditions:
|
||||
- !type:RandomTraitorProgressCondition {}
|
||||
canBeDuplicate: true
|
||||
Reference in New Issue
Block a user