Reorders Sound Systems signatures to match Popup Systems. (#8728)

This commit is contained in:
keronshb
2022-06-12 19:45:47 -04:00
committed by GitHub
parent 78fb4b88ed
commit f7b1bda3e5
138 changed files with 257 additions and 272 deletions

View File

@@ -84,8 +84,8 @@ namespace Content.Server.Atmos.EntitySystems
// A few details on the audio parameters for fire.
// The greater the fire state, the lesser the pitch variation.
// The greater the fire state, the greater the volume.
SoundSystem.Play(Filter.Pvs(coordinates), HotspotSound, coordinates,
AudioHelpers.WithVariation(0.15f/tile.Hotspot.State).WithVolume(-5f + 5f * tile.Hotspot.State));
SoundSystem.Play(HotspotSound, Filter.Pvs(coordinates),
coordinates, AudioHelpers.WithVariation(0.15f/tile.Hotspot.State).WithVolume(-5f + 5f * tile.Hotspot.State));
}
if (_hotspotSoundCooldown > HotspotSoundCooldownCycles)