Reorders Sound Systems signatures to match Popup Systems. (#8728)
This commit is contained in:
@@ -84,8 +84,8 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
// A few details on the audio parameters for fire.
|
||||
// The greater the fire state, the lesser the pitch variation.
|
||||
// The greater the fire state, the greater the volume.
|
||||
SoundSystem.Play(Filter.Pvs(coordinates), HotspotSound, coordinates,
|
||||
AudioHelpers.WithVariation(0.15f/tile.Hotspot.State).WithVolume(-5f + 5f * tile.Hotspot.State));
|
||||
SoundSystem.Play(HotspotSound, Filter.Pvs(coordinates),
|
||||
coordinates, AudioHelpers.WithVariation(0.15f/tile.Hotspot.State).WithVolume(-5f + 5f * tile.Hotspot.State));
|
||||
}
|
||||
|
||||
if (_hotspotSoundCooldown > HotspotSoundCooldownCycles)
|
||||
|
||||
Reference in New Issue
Block a user