Reorders Sound Systems signatures to match Popup Systems. (#8728)

This commit is contained in:
keronshb
2022-06-12 19:45:47 -04:00
committed by GitHub
parent 78fb4b88ed
commit f7b1bda3e5
138 changed files with 257 additions and 272 deletions

View File

@@ -74,7 +74,7 @@ namespace Content.Server.Bible
}
summonableComp.AlreadySummoned = false;
_popupSystem.PopupEntity(Loc.GetString("bible-summon-respawn-ready", ("book", summonableComp.Owner)), summonableComp.Owner, Filter.Pvs(summonableComp.Owner));
SoundSystem.Play(Filter.Pvs(summonableComp.Owner), "/Audio/Effects/radpulse9.ogg", summonableComp.Owner, AudioParams.Default.WithVolume(-4f));
SoundSystem.Play("/Audio/Effects/radpulse9.ogg", Filter.Pvs(summonableComp.Owner), summonableComp.Owner, AudioParams.Default.WithVolume(-4f));
/// Clean up the accumulator and respawn tracking component
summonableComp.Accumulator = 0;
RemQueue.Enqueue(respawning.Owner);
@@ -105,7 +105,7 @@ namespace Content.Server.Bible
{
_popupSystem.PopupEntity(Loc.GetString("bible-sizzle"), args.User, Filter.Entities(args.User));
SoundSystem.Play(Filter.Pvs(args.User), component.SizzleSoundPath.GetSound(), args.User);
SoundSystem.Play(component.SizzleSoundPath.GetSound(), Filter.Pvs(args.User), args.User);
_damageableSystem.TryChangeDamage(args.User, component.DamageOnUntrainedUse, true);
return;
@@ -122,7 +122,7 @@ namespace Content.Server.Bible
var selfFailMessage = Loc.GetString(component.LocPrefix + "-heal-fail-self", ("target", args.Target),("bible", uid));
_popupSystem.PopupEntity(selfFailMessage, args.User, Filter.Entities(args.User));
SoundSystem.Play(Filter.Pvs(args.Target.Value), "/Audio/Effects/hit_kick.ogg", args.User);
SoundSystem.Play("/Audio/Effects/hit_kick.ogg", Filter.Pvs(args.Target.Value), args.User);
_damageableSystem.TryChangeDamage(args.Target.Value, component.DamageOnFail, true);
return;
}
@@ -134,7 +134,7 @@ namespace Content.Server.Bible
var selfMessage = Loc.GetString(component.LocPrefix + "-heal-success-self", ("target", args.Target),("bible", uid));
_popupSystem.PopupEntity(selfMessage, args.User, Filter.Entities(args.User));
SoundSystem.Play(Filter.Pvs(args.Target.Value), component.HealSoundPath.GetSound(), args.User);
SoundSystem.Play(component.HealSoundPath.GetSound(), Filter.Pvs(args.Target.Value), args.User);
_damageableSystem.TryChangeDamage(args.Target.Value, component.Damage, true);
}