Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -114,7 +114,7 @@ namespace Content.Server.Chemistry.ReactionEffects
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areaEffectComponent.TryAddSolution(splitSolution);
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areaEffectComponent.Start(amount, _duration, _spreadDelay, _removeDelay);
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SoundSystem.Play(Filter.Pvs(args.SolutionEntity), _sound.GetSound(), args.SolutionEntity, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(_sound.GetSound(), Filter.Pvs(args.SolutionEntity), args.SolutionEntity, AudioHelpers.WithVariation(0.125f));
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}
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protected abstract SolutionAreaEffectComponent? GetAreaEffectComponent(EntityUid entity);
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@@ -38,7 +38,7 @@ namespace Content.Server.Chemistry.ReactionEffects
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areaEffectComponent.TryAddSolution(contents);
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areaEffectComponent.Start(amount, duration, spreadDelay, removeDelay);
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SoundSystem.Play(Filter.Pvs(ent), sound.GetSound(), ent, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(sound.GetSound(), Filter.Pvs(ent), ent, AudioHelpers.WithVariation(0.125f));
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}
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}
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}
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