Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -17,7 +17,7 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
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public void Execute(EntityUid owner, DestructibleSystem system)
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{
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var pos = system.EntityManager.GetComponent<TransformComponent>(owner).Coordinates;
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SoundSystem.Play(Filter.Pvs(pos), Sound.GetSound(), pos, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(Sound.GetSound(), Filter.Pvs(pos), pos, AudioHelpers.WithVariation(0.125f));
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}
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}
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}
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