Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -72,7 +72,7 @@ namespace Content.Server.Disposal.Tube
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}
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component.LastClang = _gameTiming.CurTime;
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SoundSystem.Play(Filter.Pvs(uid), component.ClangSound.GetSound(), uid);
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SoundSystem.Play(component.ClangSound.GetSound(), Filter.Pvs(uid), uid);
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}
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private void OnBreak(EntityUid uid, DisposalTubeComponent component, BreakageEventArgs args)
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