Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -480,7 +480,7 @@ namespace Content.Server.GameTicking
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_chatSystem.DispatchGlobalStationAnnouncement(Loc.GetString(proto.Message), playDefaultSound: true);
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if (proto.Sound != null)
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SoundSystem.Play(Filter.Broadcast(), proto.Sound.GetSound());
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SoundSystem.Play(proto.Sound.GetSound(), Filter.Broadcast());
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// Only play one because A
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break;
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