Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -216,7 +216,7 @@ public sealed class SuspicionRuleSystem : GameRuleSystem
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var filter = Filter.Empty()
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.AddWhere(session => ((IPlayerSession) session).ContentData()?.Mind?.HasRole<SuspicionTraitorRole>() ?? false);
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SoundSystem.Play(filter, _addedSound.GetSound(), AudioParams.Default);
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SoundSystem.Play(_addedSound.GetSound(), filter, AudioParams.Default);
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_doorSystem.AccessType = SharedDoorSystem.AccessTypes.AllowAllNoExternal;
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