Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -64,7 +64,7 @@ public sealed class GatherableSystem : EntitySystem
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// Complete the gathering process
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_damageableSystem.TryChangeDamage(ev.Resource, tool.Damage);
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SoundSystem.Play(Filter.Pvs(ev.Resource, entityManager: EntityManager), tool.GatheringSound.GetSound(), ev.Resource);
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SoundSystem.Play(tool.GatheringSound.GetSound(), Filter.Pvs(ev.Resource, entityManager: EntityManager), ev.Resource);
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tool.GatheringEntities.Remove(ev.Resource);
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// Spawn the loot!
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