Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -225,7 +225,7 @@ namespace Content.Server.Kitchen.Components
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// destroy microwave
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Broken = true;
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SetAppearance(MicrowaveVisualState.Broken);
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SoundSystem.Play(Filter.Pvs(Owner), ItemBreakSound.GetSound(), Owner);
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SoundSystem.Play(ItemBreakSound.GetSound(), Filter.Pvs(Owner), Owner);
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return;
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}
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@@ -277,7 +277,7 @@ namespace Content.Server.Kitchen.Components
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SetAppearance(MicrowaveVisualState.Cooking);
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var time = _currentCookTimerTime * _cookTimeMultiplier;
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SoundSystem.Play(Filter.Pvs(Owner), _startCookingSound.GetSound(), Owner, AudioParams.Default);
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SoundSystem.Play(_startCookingSound.GetSound(), Filter.Pvs(Owner), Owner, AudioParams.Default);
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Owner.SpawnTimer((int) (_currentCookTimerTime * _cookTimeMultiplier), () =>
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{
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if (_lostPower)
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@@ -296,8 +296,8 @@ namespace Content.Server.Kitchen.Components
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EjectSolids();
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SoundSystem.Play(Filter.Pvs(Owner), _cookingCompleteSound.GetSound(), Owner,
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AudioParams.Default.WithVolume(-1f));
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SoundSystem.Play(_cookingCompleteSound.GetSound(), Filter.Pvs(Owner),
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Owner, AudioParams.Default.WithVolume(-1f));
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SetAppearance(MicrowaveVisualState.Idle);
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_busy = false;
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@@ -445,7 +445,7 @@ namespace Content.Server.Kitchen.Components
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public void ClickSound()
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{
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SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
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SoundSystem.Play(_clickSound.GetSound(), Filter.Pvs(Owner), Owner, AudioParams.Default.WithVolume(-2f));
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}
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}
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@@ -123,7 +123,7 @@ namespace Content.Server.Kitchen.EntitySystems
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// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
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EntityManager.QueueDeleteEntity(victimUid);
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SoundSystem.Play(Filter.Pvs(uid), component.SpikeSound.GetSound(), uid);
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SoundSystem.Play(component.SpikeSound.GetSound(), Filter.Pvs(uid), uid);
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}
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private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
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@@ -238,7 +238,7 @@ namespace Content.Server.Kitchen.EntitySystems
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switch (program)
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{
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case SharedReagentGrinderComponent.GrinderProgram.Grind:
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SoundSystem.Play(Filter.Pvs(component.Owner), component.GrindSound.GetSound(), component.Owner, AudioParams.Default);
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SoundSystem.Play(component.GrindSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default);
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// Get each item inside the chamber and get the reagents it contains.
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// Transfer those reagents to the beaker, given we have one in.
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component.Owner.SpawnTimer(component.WorkTime, () =>
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@@ -265,7 +265,7 @@ namespace Content.Server.Kitchen.EntitySystems
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break;
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case SharedReagentGrinderComponent.GrinderProgram.Juice:
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SoundSystem.Play(Filter.Pvs(component.Owner), component.JuiceSound.GetSound(), component.Owner, AudioParams.Default);
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SoundSystem.Play(component.JuiceSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default);
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component.Owner.SpawnTimer(component.WorkTime, () =>
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{
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foreach (var item in component.Chamber.ContainedEntities.ToList())
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@@ -299,7 +299,7 @@ namespace Content.Server.Kitchen.EntitySystems
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private void ClickSound(ReagentGrinderComponent component)
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), component.ClickSound.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2f));
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SoundSystem.Play(component.ClickSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default.WithVolume(-2f));
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}
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}
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}
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