Reorders Sound Systems signatures to match Popup Systems. (#8728)

This commit is contained in:
keronshb
2022-06-12 19:45:47 -04:00
committed by GitHub
parent 78fb4b88ed
commit f7b1bda3e5
138 changed files with 257 additions and 272 deletions

View File

@@ -238,7 +238,7 @@ namespace Content.Server.Kitchen.EntitySystems
switch (program)
{
case SharedReagentGrinderComponent.GrinderProgram.Grind:
SoundSystem.Play(Filter.Pvs(component.Owner), component.GrindSound.GetSound(), component.Owner, AudioParams.Default);
SoundSystem.Play(component.GrindSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default);
// Get each item inside the chamber and get the reagents it contains.
// Transfer those reagents to the beaker, given we have one in.
component.Owner.SpawnTimer(component.WorkTime, () =>
@@ -265,7 +265,7 @@ namespace Content.Server.Kitchen.EntitySystems
break;
case SharedReagentGrinderComponent.GrinderProgram.Juice:
SoundSystem.Play(Filter.Pvs(component.Owner), component.JuiceSound.GetSound(), component.Owner, AudioParams.Default);
SoundSystem.Play(component.JuiceSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default);
component.Owner.SpawnTimer(component.WorkTime, () =>
{
foreach (var item in component.Chamber.ContainedEntities.ToList())
@@ -299,7 +299,7 @@ namespace Content.Server.Kitchen.EntitySystems
private void ClickSound(ReagentGrinderComponent component)
{
SoundSystem.Play(Filter.Pvs(component.Owner), component.ClickSound.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2f));
SoundSystem.Play(component.ClickSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default.WithVolume(-2f));
}
}
}