Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -238,7 +238,7 @@ namespace Content.Server.Kitchen.EntitySystems
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switch (program)
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{
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case SharedReagentGrinderComponent.GrinderProgram.Grind:
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SoundSystem.Play(Filter.Pvs(component.Owner), component.GrindSound.GetSound(), component.Owner, AudioParams.Default);
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SoundSystem.Play(component.GrindSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default);
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// Get each item inside the chamber and get the reagents it contains.
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// Transfer those reagents to the beaker, given we have one in.
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component.Owner.SpawnTimer(component.WorkTime, () =>
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@@ -265,7 +265,7 @@ namespace Content.Server.Kitchen.EntitySystems
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break;
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case SharedReagentGrinderComponent.GrinderProgram.Juice:
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SoundSystem.Play(Filter.Pvs(component.Owner), component.JuiceSound.GetSound(), component.Owner, AudioParams.Default);
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SoundSystem.Play(component.JuiceSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default);
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component.Owner.SpawnTimer(component.WorkTime, () =>
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{
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foreach (var item in component.Chamber.ContainedEntities.ToList())
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@@ -299,7 +299,7 @@ namespace Content.Server.Kitchen.EntitySystems
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private void ClickSound(ReagentGrinderComponent component)
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), component.ClickSound.GetSound(), component.Owner, AudioParams.Default.WithVolume(-2f));
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SoundSystem.Play(component.ClickSound.GetSound(), Filter.Pvs(component.Owner), component.Owner, AudioParams.Default.WithVolume(-2f));
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}
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}
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}
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