Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -136,7 +136,7 @@ namespace Content.Server.Lathe
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// Play a sound when inserting, if any
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if (component.InsertingSound != null)
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{
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SoundSystem.Play(Filter.Pvs(component.Owner, entityManager: EntityManager), component.InsertingSound.GetSound(), component.Owner);
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SoundSystem.Play(component.InsertingSound.GetSound(), Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner);
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}
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// We need the prototype to get the color
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@@ -191,7 +191,7 @@ namespace Content.Server.Lathe
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component.UserInterface?.SendMessage(new LatheProducingRecipeMessage(recipe.ID));
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if (component.ProducingSound != null)
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{
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SoundSystem.Play(Filter.Pvs(component.Owner), component.ProducingSound.GetSound(), component.Owner);
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SoundSystem.Play(component.ProducingSound.GetSound(), Filter.Pvs(component.Owner), component.Owner);
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}
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UpdateRunningAppearance(component.Owner, true);
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ProducingAddQueue.Enqueue(component.Owner);
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