Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -65,7 +65,7 @@ namespace Content.Server.Light.EntitySystems
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if (!Resolve(uid, ref bulb))
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return;
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SoundSystem.Play(Filter.Pvs(uid), bulb.BreakSound.GetSound(), uid);
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SoundSystem.Play(bulb.BreakSound.GetSound(), Filter.Pvs(uid), uid);
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}
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private void UpdateAppearance(EntityUid uid, LightBulbComponent? bulb = null,
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