Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -65,7 +65,7 @@ public sealed class HealingSystem : EntitySystem
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if (args.Component.HealingEndSound != null)
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{
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SoundSystem.Play(Filter.Pvs(uid, entityManager:EntityManager), args.Component.HealingEndSound.GetSound(), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
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SoundSystem.Play(args.Component.HealingEndSound.GetSound(), Filter.Pvs(uid, entityManager:EntityManager), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
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}
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}
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@@ -119,7 +119,7 @@ public sealed class HealingSystem : EntitySystem
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if (component.HealingBeginSound != null)
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{
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SoundSystem.Play(Filter.Pvs(uid, entityManager:EntityManager), component.HealingBeginSound.GetSound(), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
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SoundSystem.Play(component.HealingBeginSound.GetSound(), Filter.Pvs(uid, entityManager:EntityManager), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
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}
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_doAfter.DoAfter(new DoAfterEventArgs(user, component.Delay, component.CancelToken.Token, target)
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