Reorders Sound Systems signatures to match Popup Systems. (#8728)

This commit is contained in:
keronshb
2022-06-12 19:45:47 -04:00
committed by GitHub
parent 78fb4b88ed
commit f7b1bda3e5
138 changed files with 257 additions and 272 deletions

View File

@@ -65,7 +65,7 @@ public sealed class HealingSystem : EntitySystem
if (args.Component.HealingEndSound != null)
{
SoundSystem.Play(Filter.Pvs(uid, entityManager:EntityManager), args.Component.HealingEndSound.GetSound(), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
SoundSystem.Play(args.Component.HealingEndSound.GetSound(), Filter.Pvs(uid, entityManager:EntityManager), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
}
}
@@ -119,7 +119,7 @@ public sealed class HealingSystem : EntitySystem
if (component.HealingBeginSound != null)
{
SoundSystem.Play(Filter.Pvs(uid, entityManager:EntityManager), component.HealingBeginSound.GetSound(), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
SoundSystem.Play(component.HealingBeginSound.GetSound(), Filter.Pvs(uid, entityManager:EntityManager), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
}
_doAfter.DoAfter(new DoAfterEventArgs(user, component.Delay, component.CancelToken.Token, target)