Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -72,8 +72,8 @@ namespace Content.Server.Nutrition.EntitySystems
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}
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}
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SoundSystem.Play(Filter.Pvs(uid), component.Sound.GetSound(), transform.Coordinates,
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AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(component.Sound.GetSound(), Filter.Pvs(uid),
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transform.Coordinates, AudioParams.Default.WithVolume(-2));
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component.Count--;
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// If someone makes food proto with 1 slice...
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