Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -99,7 +99,7 @@ namespace Content.Server.Stunnable
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// TODO: Make slowdown inflicted customizable.
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.StunSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(comp.StunSound.GetSound(), Filter.Pvs(comp.Owner), comp.Owner, AudioHelpers.WithVariation(0.25f));
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if (!EntityManager.HasComponent<SlowedDownComponent>(entity))
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{
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if (_robustRandom.Prob(comp.ParalyzeChanceNoSlowdown))
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@@ -122,7 +122,7 @@ namespace Content.Server.Stunnable
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if (!TryComp<BatteryComponent>(comp.Owner, out var battery) || !(battery.CurrentCharge < comp.EnergyPerUse))
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return;
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(comp.SparksSound.GetSound(), Filter.Pvs(comp.Owner), comp.Owner, AudioHelpers.WithVariation(0.25f));
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TurnOff(comp);
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}
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@@ -136,7 +136,7 @@ namespace Content.Server.Stunnable
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if (!EntityManager.TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) ||
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!EntityManager.TryGetComponent<SharedItemComponent?>(comp.Owner, out var item)) return;
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(comp.SparksSound.GetSound(), Filter.Pvs(comp.Owner), comp.Owner, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "off";
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// TODO stunbaton visualizer
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sprite.LayerSetState(0, "stunbaton_off");
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@@ -157,12 +157,12 @@ namespace Content.Server.Stunnable
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var playerFilter = Filter.Pvs(comp.Owner);
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if (!TryComp<BatteryComponent>(comp.Owner, out var battery) || battery.CurrentCharge < comp.EnergyPerUse)
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{
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SoundSystem.Play(playerFilter, comp.TurnOnFailSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(comp.TurnOnFailSound.GetSound(), playerFilter, comp.Owner, AudioHelpers.WithVariation(0.25f));
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user.PopupMessage(Loc.GetString("stunbaton-component-low-charge"));
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return;
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}
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SoundSystem.Play(playerFilter, comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(comp.SparksSound.GetSound(), playerFilter, comp.Owner, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "on";
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sprite.LayerSetState(0, "stunbaton_on");
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