Reorders Sound Systems signatures to match Popup Systems. (#8728)
This commit is contained in:
@@ -68,7 +68,7 @@ namespace Content.Server.Weapon.Melee.EnergySword
|
||||
item.Size = 5;
|
||||
}
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.DeActivateSound.GetSound(), comp.Owner);
|
||||
SoundSystem.Play(comp.DeActivateSound.GetSound(), Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.Owner);
|
||||
|
||||
comp.Activated = false;
|
||||
}
|
||||
@@ -83,7 +83,7 @@ namespace Content.Server.Weapon.Melee.EnergySword
|
||||
item.Size = 9999;
|
||||
}
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.ActivateSound.GetSound(), comp.Owner);
|
||||
SoundSystem.Play(comp.ActivateSound.GetSound(), Filter.Pvs(comp.Owner, entityManager: EntityManager), comp.Owner);
|
||||
|
||||
comp.Activated = true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user