Reorders Sound Systems signatures to match Popup Systems. (#8728)

This commit is contained in:
keronshb
2022-06-12 19:45:47 -04:00
committed by GitHub
parent 78fb4b88ed
commit f7b1bda3e5
138 changed files with 257 additions and 272 deletions

View File

@@ -468,11 +468,11 @@ public sealed class WiresSystem : EntitySystem
if (component.IsPanelOpen)
{
SoundSystem.Play(Filter.Pvs(args.Target), component.ScrewdriverOpenSound.GetSound(), args.Target);
SoundSystem.Play(component.ScrewdriverOpenSound.GetSound(), Filter.Pvs(args.Target), args.Target);
}
else
{
SoundSystem.Play(Filter.Pvs(args.Target), component.ScrewdriverCloseSound.GetSound(), args.Target);
SoundSystem.Play(component.ScrewdriverCloseSound.GetSound(), Filter.Pvs(args.Target), args.Target);
_uiSystem.GetUiOrNull(args.Target, WiresUiKey.Key)?.CloseAll();
}
}
@@ -742,7 +742,7 @@ public sealed class WiresSystem : EntitySystem
wire.Action.Pulse(user, wire);
UpdateUserInterface(used);
SoundSystem.Play(Filter.Pvs(used), wires.PulseSound.GetSound(), used);
SoundSystem.Play(wires.PulseSound.GetSound(), Filter.Pvs(used), used);
break;
}