Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -468,11 +468,11 @@ public sealed class WiresSystem : EntitySystem
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if (component.IsPanelOpen)
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{
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SoundSystem.Play(Filter.Pvs(args.Target), component.ScrewdriverOpenSound.GetSound(), args.Target);
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SoundSystem.Play(component.ScrewdriverOpenSound.GetSound(), Filter.Pvs(args.Target), args.Target);
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}
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else
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{
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SoundSystem.Play(Filter.Pvs(args.Target), component.ScrewdriverCloseSound.GetSound(), args.Target);
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SoundSystem.Play(component.ScrewdriverCloseSound.GetSound(), Filter.Pvs(args.Target), args.Target);
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_uiSystem.GetUiOrNull(args.Target, WiresUiKey.Key)?.CloseAll();
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}
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}
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@@ -742,7 +742,7 @@ public sealed class WiresSystem : EntitySystem
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wire.Action.Pulse(user, wire);
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UpdateUserInterface(used);
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SoundSystem.Play(Filter.Pvs(used), wires.PulseSound.GetSound(), used);
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SoundSystem.Play(wires.PulseSound.GetSound(), Filter.Pvs(used), used);
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break;
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}
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