Reorders Sound Systems signatures to match Popup Systems. (#8728)

This commit is contained in:
keronshb
2022-06-12 19:45:47 -04:00
committed by GitHub
parent 78fb4b88ed
commit f7b1bda3e5
138 changed files with 257 additions and 272 deletions

View File

@@ -327,7 +327,7 @@ public abstract partial class SharedGunSystem : EntitySystem
}
if (sound != null && playSound)
SoundSystem.Play(Filter.Pvs(entity, entityManager: EntityManager), sound, coordinates, AudioHelpers.WithVariation(0.05f).WithVolume(-1f));
SoundSystem.Play(sound, Filter.Pvs(entity, entityManager: EntityManager), coordinates, AudioHelpers.WithVariation(0.05f).WithVolume(-1f));
}
protected void MuzzleFlash(EntityUid gun, AmmoComponent component, EntityUid? user = null)