Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -327,7 +327,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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}
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if (sound != null && playSound)
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SoundSystem.Play(Filter.Pvs(entity, entityManager: EntityManager), sound, coordinates, AudioHelpers.WithVariation(0.05f).WithVolume(-1f));
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SoundSystem.Play(sound, Filter.Pvs(entity, entityManager: EntityManager), coordinates, AudioHelpers.WithVariation(0.05f).WithVolume(-1f));
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}
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protected void MuzzleFlash(EntityUid gun, AmmoComponent component, EntityUid? user = null)
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