* basic implementation

* minor fixes

* objectives temp commit

* proper onstart bind

* changes all conditions to be bound to a mind-instance

* oops

* oops v2

* adds possiblity to enable duplicate assignment of objective
equal objectives are unable to be added

* minor fixes, adds greentext

* refactors incompatability to be defined by requirements

* fixes a wrong whitespace

* minor fix

* addressed reviews v1

* address reviews v2

Co-authored-by: Exp <theexp111@gmail.com>

* final sweep

* adds/refactors traitor&sss cvars

* Update Content.Server/Mobs/Mind.cs

* never trust github web

* adds datasets & makes codewords use them

* addresses exp's reviews

* addressed zumos reviews

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Paul Ritter
2020-12-01 17:05:19 +01:00
committed by GitHub
parent 602f37e70c
commit f7c09fbd7e
28 changed files with 1875 additions and 107 deletions

View File

@@ -15,5 +15,9 @@ namespace Content.Server.GameTicking
public virtual string Description => "Secret!";
public virtual bool DisallowLateJoin => false;
public Dictionary<NetUserId, HumanoidCharacterProfile> readyProfiles;
public virtual void OnGameStarted() { }
public virtual string GetRoundEndDescription() => "";
}
}

View File

@@ -47,10 +47,10 @@ namespace Content.Server.GameTicking.GamePresets
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false)
{
MinPlayers = _cfg.GetCVar(CCVars.GameSuspicionMinPlayers);
MinTraitors = _cfg.GetCVar(CCVars.GameSuspicionMinTraitors);
PlayersPerTraitor = _cfg.GetCVar(CCVars.GameSuspicionPlayersPerTraitor);
TraitorStartingBalance = _cfg.GetCVar(CCVars.GameSuspicionStartingBalance);
MinPlayers = _cfg.GetCVar(CCVars.SuspicionMinPlayers);
MinTraitors = _cfg.GetCVar(CCVars.SuspicionMinTraitors);
PlayersPerTraitor = _cfg.GetCVar(CCVars.SuspicionPlayersPerTraitor);
TraitorStartingBalance = _cfg.GetCVar(CCVars.SuspicionStartingBalance);
if (!force && readyPlayers.Count < MinPlayers)
{

View File

@@ -0,0 +1,213 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.PDA;
using Content.Server.GameTicking.GameRules;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs.Roles.Traitor;
using Content.Server.Objectives.Interfaces;
using Content.Server.Players;
using Content.Server.Prototypes;
using Content.Shared;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.PDA;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.GameTicking.GamePresets
{
public class PresetTraitor : GamePreset
{
[Dependency] private readonly IGameTicker _gameticker = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override string ModeTitle => "Traitor";
private int MinPlayers { get; set; }
private int PlayersPerTraitor { get; set; }
private int MaxTraitors { get; set; }
private int CodewordCount { get; set; }
private int StartingBalance { get; set; }
private float MaxDifficulty { get; set; }
private int MaxPicks { get; set; }
private readonly List<TraitorRole> _traitors = new ();
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false)
{
MinPlayers = _cfg.GetCVar(CCVars.TraitorMinPlayers);
PlayersPerTraitor = _cfg.GetCVar(CCVars.TraitorPlayersPerTraitor);
MaxTraitors = _cfg.GetCVar(CCVars.TraitorMaxTraitors);
CodewordCount = _cfg.GetCVar(CCVars.TraitorCodewordCount);
StartingBalance = _cfg.GetCVar(CCVars.TraitorStartingBalance);
MaxDifficulty = _cfg.GetCVar(CCVars.TraitorMaxDifficulty);
MaxPicks = _cfg.GetCVar(CCVars.TraitorMaxPicks);
if (!force && readyPlayers.Count < MinPlayers)
{
_chatManager.DispatchServerAnnouncement($"Not enough players readied up for the game! There were {readyPlayers.Count} players readied up out of {MinPlayers} needed.");
return false;
}
if (readyPlayers.Count == 0)
{
_chatManager.DispatchServerAnnouncement("No players readied up! Can't start Traitor.");
return false;
}
var list = new List<IPlayerSession>(readyPlayers);
var prefList = new List<IPlayerSession>();
foreach (var player in list)
{
if (!readyProfiles.ContainsKey(player.UserId))
{
continue;
}
var profile = readyProfiles[player.UserId];
if (profile.AntagPreferences.Contains("Traitor"))
{
prefList.Add(player);
}
}
var numTraitors = MathHelper.Clamp(readyPlayers.Count / PlayersPerTraitor,
1, MaxTraitors);
for (var i = 0; i < numTraitors; i++)
{
IPlayerSession traitor;
if(prefList.Count < numTraitors)
{
if (list.Count == 0)
{
Logger.InfoS("preset", "Insufficient ready players to fill up with traitors, stopping the selection.");
break;
}
traitor = _random.PickAndTake(list);
Logger.InfoS("preset", "Insufficient preferred traitors, picking at random.");
}
else
{
traitor = _random.PickAndTake(prefList);
list.Remove(traitor);
Logger.InfoS("preset", "Selected a preferred traitor.");
}
var mind = traitor.Data.ContentData()?.Mind;
var traitorRole = new TraitorRole(mind);
if (mind == null)
{
Logger.ErrorS("preset", "Failed getting mind for picked traitor.");
continue;
}
// creadth: we need to create uplink for the antag.
// PDA should be in place already, so we just need to
// initiate uplink account.
var uplinkAccount = new UplinkAccount(mind.OwnedEntity.Uid, StartingBalance);
var inventory = mind.OwnedEntity.GetComponent<InventoryComponent>();
if (!inventory.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent pdaItem))
{
Logger.ErrorS("preset", "Failed getting pda for picked traitor.");
continue;
}
var pda = pdaItem.Owner;
var pdaComponent = pda.GetComponent<PDAComponent>();
if (pdaComponent.IdSlotEmpty)
{
Logger.ErrorS("preset","PDA had no id for picked traitor");
continue;
}
mind.AddRole(traitorRole);
_traitors.Add(traitorRole);
pdaComponent.InitUplinkAccount(uplinkAccount);
}
var adjectives = _prototypeManager.Index<DatasetPrototype>("adjectives").Values;
var verbs = _prototypeManager.Index<DatasetPrototype>("verbs").Values;
var codewordPool = adjectives.Concat(verbs).ToList();
var finalCodewordCount = Math.Min(CodewordCount, codewordPool.Count);
var codewords = new string[finalCodewordCount];
for (var i = 0; i < finalCodewordCount; i++)
{
codewords[i] = _random.PickAndTake(codewordPool);
}
foreach (var traitor in _traitors)
{
traitor.GreetTraitor(codewords);
}
_gameticker.AddGameRule<RuleTraitor>();
return true;
}
public override void OnGameStarted()
{
var objectivesMgr = IoCManager.Resolve<IObjectivesManager>();
foreach (var traitor in _traitors)
{
//give traitors their objectives
var difficulty = 0f;
for (var pick = 0; pick < MaxPicks && MaxDifficulty > difficulty; pick++)
{
var objective = objectivesMgr.GetRandomObjective(traitor.Mind);
if (objective == null) continue;
if (traitor.Mind.TryAddObjective(objective))
difficulty += objective.Difficulty;
}
}
}
public override string GetRoundEndDescription()
{
var traitorCount = _traitors.Count;
var result = Loc.GetString("There {0} {1} {2}.", Loc.GetPluralString("was", "were", traitorCount),
traitorCount, Loc.GetPluralString("traitor", "traitors", traitorCount));
foreach (var traitor in _traitors)
{
result += Loc.GetString("\n{0} was a traitor",traitor.Mind.Session.Name);
var objectives = traitor.Mind.AllObjectives.ToArray();
if (objectives.Length == 0)
{
result += ".\n";
continue;
}
result += Loc.GetString(" and had the following objectives:");
foreach (var objectiveGroup in objectives.GroupBy(o => o.Prototype.Issuer))
{
result += $"\n[color=#87cefa]{Loc.GetString(objectiveGroup.Key)}[/color]";
foreach (var objective in objectiveGroup)
{
foreach (var condition in objective.Conditions)
{
var progress = condition.Progress;
result +=
Loc.GetString("\n- {0} | {1}", condition.Title, (progress > 0.99f ? $"[color=green]{Loc.GetString("Success!")}[/color]" : $"[color=red]{Loc.GetString("Failed!")}[/color] ({(int) (progress * 100)}%)"));
}
}
}
}
return result;
}
}
}

View File

@@ -0,0 +1,36 @@
using System;
using System.Threading;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs.Roles.Traitor;
using Content.Server.Players;
using Content.Shared;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameTicking.GameRules
{
public class RuleTraitor : GameRule
{
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
public override void Added()
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("Hello crew! Have a good shift!"));
bool Predicate(IPlayerSession session) => session.ContentData()?.Mind?.HasRole<TraitorRole>() ?? false;
EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Misc/tatoralert.ogg", AudioParams.Default, Predicate);
}
}
}

View File

@@ -115,6 +115,15 @@ namespace Content.Server.GameTicking
}
}
[ViewVariables]
public GamePreset Preset
{
get => _preset == null ? MakeGamePreset(null) : _preset;
set => _preset = value;
}
private GamePreset _preset;
public event Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
public event Action<GameRuleAddedEventArgs> OnRuleAdded;
@@ -278,18 +287,18 @@ namespace Content.Server.GameTicking
}
// Time to start the preset.
var preset = MakeGamePreset(profiles);
Preset = MakeGamePreset(profiles);
DisallowLateJoin |= preset.DisallowLateJoin;
DisallowLateJoin |= Preset.DisallowLateJoin;
if (!preset.Start(assignedJobs.Keys.ToList(), force))
if (!Preset.Start(assignedJobs.Keys.ToList(), force))
{
if (_configurationManager.GetCVar(CCVars.GameLobbyFallbackEnabled))
{
SetStartPreset(_configurationManager.GetCVar(CCVars.GameLobbyFallbackPreset));
var newPreset = MakeGamePreset(profiles);
_chatManager.DispatchServerAnnouncement(
$"Failed to start {preset.ModeTitle} mode! Defaulting to {newPreset.ModeTitle}...");
$"Failed to start {Preset.ModeTitle} mode! Defaulting to {newPreset.ModeTitle}...");
if (!newPreset.Start(readyPlayers, force))
{
throw new ApplicationException("Fallback preset failed to start!");
@@ -297,15 +306,17 @@ namespace Content.Server.GameTicking
DisallowLateJoin = false;
DisallowLateJoin |= newPreset.DisallowLateJoin;
Preset = newPreset;
}
else
{
SendServerMessage($"Failed to start {preset.ModeTitle} mode! Restarting round...");
SendServerMessage($"Failed to start {Preset.ModeTitle} mode! Restarting round...");
RestartRound();
DelayStart(TimeSpan.FromSeconds(PresetFailedCooldownIncrease));
return;
}
}
Preset.OnGameStarted();
_roundStartTimeSpan = IoCManager.Resolve<IGameTiming>().RealTime;
_sendStatusToAll();
@@ -342,8 +353,8 @@ namespace Content.Server.GameTicking
//Tell every client the round has ended.
var roundEndMessage = _netManager.CreateNetMessage<MsgRoundEndMessage>();
roundEndMessage.GamemodeTitle = MakeGamePreset(null).ModeTitle;
roundEndMessage.RoundEndText = roundEndText;
roundEndMessage.GamemodeTitle = Preset.ModeTitle;
roundEndMessage.RoundEndText = roundEndText + $"\n{Preset.GetRoundEndDescription()}";
//Get the timespan of the round.
roundEndMessage.RoundDuration = IoCManager.Resolve<IGameTiming>().RealTime.Subtract(_roundStartTimeSpan);
@@ -472,6 +483,7 @@ namespace Content.Server.GameTicking
"sandbox" => typeof(PresetSandbox),
"deathmatch" => typeof(PresetDeathMatch),
"suspicion" => typeof(PresetSuspicion),
"traitor" => typeof(PresetTraitor),
_ => default
};
@@ -1003,8 +1015,8 @@ namespace Content.Server.GameTicking
private string GetInfoText()
{
var gmTitle = MakeGamePreset(null).ModeTitle;
var desc = MakeGamePreset(null).Description;
var gmTitle = Preset.ModeTitle;
var desc = Preset.Description;
return Loc.GetString(@"Hi and welcome to [color=white]Space Station 14![/color]
The current game mode is: [color=white]{0}[/color].