* basic implementation

* minor fixes

* objectives temp commit

* proper onstart bind

* changes all conditions to be bound to a mind-instance

* oops

* oops v2

* adds possiblity to enable duplicate assignment of objective
equal objectives are unable to be added

* minor fixes, adds greentext

* refactors incompatability to be defined by requirements

* fixes a wrong whitespace

* minor fix

* addressed reviews v1

* address reviews v2

Co-authored-by: Exp <theexp111@gmail.com>

* final sweep

* adds/refactors traitor&sss cvars

* Update Content.Server/Mobs/Mind.cs

* never trust github web

* adds datasets & makes codewords use them

* addresses exp's reviews

* addressed zumos reviews

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Paul Ritter
2020-12-01 17:05:19 +01:00
committed by GitHub
parent 602f37e70c
commit f7c09fbd7e
28 changed files with 1875 additions and 107 deletions

View File

@@ -47,10 +47,10 @@ namespace Content.Server.GameTicking.GamePresets
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false)
{
MinPlayers = _cfg.GetCVar(CCVars.GameSuspicionMinPlayers);
MinTraitors = _cfg.GetCVar(CCVars.GameSuspicionMinTraitors);
PlayersPerTraitor = _cfg.GetCVar(CCVars.GameSuspicionPlayersPerTraitor);
TraitorStartingBalance = _cfg.GetCVar(CCVars.GameSuspicionStartingBalance);
MinPlayers = _cfg.GetCVar(CCVars.SuspicionMinPlayers);
MinTraitors = _cfg.GetCVar(CCVars.SuspicionMinTraitors);
PlayersPerTraitor = _cfg.GetCVar(CCVars.SuspicionPlayersPerTraitor);
TraitorStartingBalance = _cfg.GetCVar(CCVars.SuspicionStartingBalance);
if (!force && readyPlayers.Count < MinPlayers)
{