* basic implementation

* minor fixes

* objectives temp commit

* proper onstart bind

* changes all conditions to be bound to a mind-instance

* oops

* oops v2

* adds possiblity to enable duplicate assignment of objective
equal objectives are unable to be added

* minor fixes, adds greentext

* refactors incompatability to be defined by requirements

* fixes a wrong whitespace

* minor fix

* addressed reviews v1

* address reviews v2

Co-authored-by: Exp <theexp111@gmail.com>

* final sweep

* adds/refactors traitor&sss cvars

* Update Content.Server/Mobs/Mind.cs

* never trust github web

* adds datasets & makes codewords use them

* addresses exp's reviews

* addressed zumos reviews

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Paul Ritter
2020-12-01 17:05:19 +01:00
committed by GitHub
parent 602f37e70c
commit f7c09fbd7e
28 changed files with 1875 additions and 107 deletions

View File

@@ -0,0 +1,48 @@
#nullable enable
using Content.Server.Mobs;
using Content.Server.Objectives.Interfaces;
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
namespace Content.Server.Objectives.Conditions
{
public abstract class KillPersonCondition : IObjectiveCondition
{
protected Mind? Target;
public abstract IObjectiveCondition GetAssigned(Mind mind);
public string Title => Loc.GetString("Kill {0}", Target?.OwnedEntity.Name ?? "");
public string Description => Loc.GetString("Do it however you like, just make sure they don't last the shift.");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Weapons/Guns/Pistols/mk58_wood.rsi"), "icon");
public float Progress => Target?.OwnedEntity != null &&
Target.OwnedEntity
.TryGetComponent<IDamageableComponent>(out var damageableComponent) &&
damageableComponent.CurrentState == DamageState.Dead
? 1f
: 0f;
public float Difficulty => 2f;
public bool Equals(IObjectiveCondition? other)
{
return other is KillPersonCondition kpc && Equals(Target, kpc.Target);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((KillPersonCondition) obj);
}
public override int GetHashCode()
{
return Target?.GetHashCode() ?? 0;
}
}
}