Traitor (#2566)
* basic implementation * minor fixes * objectives temp commit * proper onstart bind * changes all conditions to be bound to a mind-instance * oops * oops v2 * adds possiblity to enable duplicate assignment of objective equal objectives are unable to be added * minor fixes, adds greentext * refactors incompatability to be defined by requirements * fixes a wrong whitespace * minor fix * addressed reviews v1 * address reviews v2 Co-authored-by: Exp <theexp111@gmail.com> * final sweep * adds/refactors traitor&sss cvars * Update Content.Server/Mobs/Mind.cs * never trust github web * adds datasets & makes codewords use them * addresses exp's reviews * addressed zumos reviews Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: Exp <theexp111@gmail.com>
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@@ -1,7 +1,9 @@
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#nullable enable
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using System;
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using Content.Server.GameObjects.Components.ContainerExt;
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using Content.Server.Mobs;
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using Content.Server.Objectives.Interfaces;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -13,45 +15,79 @@ using Robust.Shared.Utility;
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namespace Content.Server.Objectives.Conditions
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{
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[UsedImplicitly]
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public class StealCondition : IObjectiveCondition
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{
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public string PrototypeId { get; private set; } = default!;
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public int Amount { get; private set; }
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private Mind? _mind;
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private string _prototypeId = default!;
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private int _amount;
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public IObjectiveCondition GetAssigned(Mind mind)
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{
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return new StealCondition
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{
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_mind = mind,
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_prototypeId = _prototypeId,
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_amount = _amount
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};
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}
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.PrototypeId, "prototype", "");
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serializer.DataField(this, x => x.Amount, "amount", 1);
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serializer.DataField(ref _prototypeId, "prototype", "");
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serializer.DataField(ref _amount, "amount", 1);
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if (Amount < 1)
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if (_amount < 1)
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{
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Logger.Error("StealCondition has an amount less than 1 ({0})", Amount);
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Logger.Error("StealCondition has an amount less than 1 ({0})", _amount);
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}
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}
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private string PrototypeName =>
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IoCManager.Resolve<IPrototypeManager>().TryIndex<EntityPrototype>(PrototypeId, out var prototype)
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IoCManager.Resolve<IPrototypeManager>().TryIndex<EntityPrototype>(_prototypeId, out var prototype)
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? prototype.Name
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: "[CANNOT FIND NAME]";
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public string GetTitle() => Loc.GetString("Steal {0} {1}", Amount > 1 ? $"{Amount}x" : "", Loc.GetString(PrototypeName));
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public string Title => Loc.GetString("Steal {0}{1}", _amount > 1 ? $"{_amount}x " : "", Loc.GetString(PrototypeName));
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public string GetDescription() => Loc.GetString("We need you to steal {0}. Don't get caught.", Loc.GetString(PrototypeName));
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public string Description => Loc.GetString("We need you to steal {0}. Don't get caught.", Loc.GetString(PrototypeName));
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public SpriteSpecifier GetIcon()
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public SpriteSpecifier Icon => new SpriteSpecifier.EntityPrototype(_prototypeId);
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public float Progress
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{
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return new SpriteSpecifier.EntityPrototype(PrototypeId);
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get
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{
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if (_mind?.OwnedEntity == null) return 0f;
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if (!_mind.OwnedEntity.TryGetComponent<ContainerManagerComponent>(out var containerManagerComponent)) return 0f;
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float count = containerManagerComponent.CountPrototypeOccurencesRecursive(_prototypeId);
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return count/_amount;
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}
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}
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public float GetProgress(Mind? mind)
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{
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if (mind?.OwnedEntity == null) return 0f;
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if (!mind.OwnedEntity.TryGetComponent<ContainerManagerComponent>(out var containerManagerComponent)) return 0f;
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float count = containerManagerComponent.CountPrototypeOccurencesRecursive(PrototypeId);
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return count/Amount;
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public float Difficulty => 1f;
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public bool Equals(IObjectiveCondition? other)
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{
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return other is StealCondition stealCondition &&
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Equals(_mind, stealCondition._mind) &&
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_prototypeId == stealCondition._prototypeId && _amount == stealCondition._amount;
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}
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public float GetDifficulty() => 1f;
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != GetType()) return false;
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return Equals((StealCondition) obj);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(_mind, _prototypeId, _amount);
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}
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}
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}
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