Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -5028,3 +5028,23 @@
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id: 330
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time: '2024-06-27T20:54:09.0000000+00:00'
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url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/387
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- author: ThereDrD
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changes:
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- message: "\u0418\u043D\u0445\u0435\u043D\u0434\u044B \u0434\u0440\u043E\u0431\u043E\
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\u0432\u0438\u043A\u043E\u0432 \u0432\u0435\u0440\u043D\u0443\u043B\u0438\u0441\
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\u044C"
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type: Fix
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id: 331
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time: '2024-06-28T09:43:09.0000000+00:00'
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url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/390
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- author: Remuchi
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changes:
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- message: "\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\
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\u0430\u044F \u0442\u043E\u0440\u0433\u043E\u0432\u0430\u044F \u0441\u0442\u0430\
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\u043D\u0446\u0438\u044F \u0432\u044B\u043D\u0435\u0441\u0435\u043D\u0430 \u043D\
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\u0430 \u043E\u0442\u0434\u0435\u043B\u044C\u043D\u0443\u044E \u043A\u0430\u0440\
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\u0442\u0443."
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type: Add
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id: 332
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time: '2024-06-28T12:23:19.0000000+00:00'
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url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/391
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@@ -4,6 +4,7 @@ tabletop-verb-dump-pieces = Dump Pieces
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tabletop-default-board-name = Board Game
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tabletop-error-remove-non-hologram = You cant remove a built in piece!
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tabletop-added-piece = The board shimmers brightly!
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tabletop-max-entities = Maximum number of holograms placed.
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## Chess
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tabletop-chess-board-name = Chess
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@@ -5,6 +5,7 @@ tabletop-verb-dump-pieces = Сбросить куски
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tabletop-default-board-name = Настольная игра
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tabletop-error-remove-non-hologram = Вы не можете удалить встроенный элемент!
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tabletop-added-piece = Доска ярко переливается!
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tabletop-max-entities = Максимальное количество голограмм уже поставлено.
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## Chess
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@@ -23,7 +23,7 @@ entities:
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- uid: 2
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components:
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- type: MetaData
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name: Automated Trade Station
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name: Автономная Торговая Станция
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- type: Transform
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pos: -2.9375,-1.625
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parent: invalid
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@@ -382,6 +382,11 @@ entities:
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chunkSize: 4
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- type: GasTileOverlay
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- type: RadiationGridResistance
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- type: ProtectedGrid
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- type: TradeStation
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- type: Shuttle
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linearDamping: 10000
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angularDamping: 10000
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- proto: AirAlarm
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entities:
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- uid: 802
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@@ -10,7 +10,6 @@
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- state: icon
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map: [ "enum.GunVisualLayers.Base" ]
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- type: Item
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# If you update this also update the bulldog's size.
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size: Large
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- type: Clothing
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sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi
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@@ -52,6 +51,7 @@
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- type: EmitSoundOnLand
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sound:
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collection: ShotgunsDrop
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- type: Appearance
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- type: entity
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@@ -126,7 +126,6 @@
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shape:
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- 0,0,4,0
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sprite: White/Objects/Weapons/Guns/Shotguns/db_shotgun-inhands.rsi
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heldPrefix: db
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- type: Gun
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fireRate: 2
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- type: BallisticAmmoProvider
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@@ -159,7 +158,6 @@
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sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi
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- type: Item
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sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi
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heldPrefix: enforcer
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- type: BallisticAmmoProvider
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- type: entity
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@@ -177,11 +175,10 @@
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description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells.
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components:
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- type: Item
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sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi
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size: Normal
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shape:
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- 0,0,4,0
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sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi
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heldPrefix: pump
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- type: Sprite
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sprite: White/Objects/Weapons/Guns/Shotguns/pump-icons.rsi
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- type: Clothing
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@@ -289,7 +286,6 @@
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shape:
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- 0,0,4,0
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sprite: White/Objects/Weapons/Guns/Shotguns/improvised_shotgun-inhands.rsi
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heldPrefix: improvised
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- type: Gun
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fireRate: 4 #No reason to stifle the firerate since you have to manually reload every time anyways.
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- type: BallisticAmmoProvider
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@@ -46,12 +46,12 @@
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path: /Maps/Shuttles/cargo.yml
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- type: GridSpawn
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groups:
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trade:
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addComponents:
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- type: ProtectedGrid
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- type: TradeStation
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paths:
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- /Maps/Shuttles/trading_outpost.yml
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# trade:
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# addComponents:
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# - type: ProtectedGrid
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# - type: TradeStation
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# paths:
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# - /Maps/Shuttles/trading_outpost.yml
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mining:
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paths:
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- /Maps/Shuttles/mining.yml
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