Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Jabak
2024-06-29 00:41:48 +03:00
12 changed files with 204 additions and 50 deletions

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@@ -5028,3 +5028,23 @@
id: 330
time: '2024-06-27T20:54:09.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/387
- author: ThereDrD
changes:
- message: "\u0418\u043D\u0445\u0435\u043D\u0434\u044B \u0434\u0440\u043E\u0431\u043E\
\u0432\u0438\u043A\u043E\u0432 \u0432\u0435\u0440\u043D\u0443\u043B\u0438\u0441\
\u044C"
type: Fix
id: 331
time: '2024-06-28T09:43:09.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/390
- author: Remuchi
changes:
- message: "\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\
\u0430\u044F \u0442\u043E\u0440\u0433\u043E\u0432\u0430\u044F \u0441\u0442\u0430\
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\u0442\u0443."
type: Add
id: 332
time: '2024-06-28T12:23:19.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/391

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@@ -4,6 +4,7 @@ tabletop-verb-dump-pieces = Dump Pieces
tabletop-default-board-name = Board Game
tabletop-error-remove-non-hologram = You cant remove a built in piece!
tabletop-added-piece = The board shimmers brightly!
tabletop-max-entities = Maximum number of holograms placed.
## Chess
tabletop-chess-board-name = Chess

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@@ -5,6 +5,7 @@ tabletop-verb-dump-pieces = Сбросить куски
tabletop-default-board-name = Настольная игра
tabletop-error-remove-non-hologram = Вы не можете удалить встроенный элемент!
tabletop-added-piece = Доска ярко переливается!
tabletop-max-entities = Максимальное количество голограмм уже поставлено.
## Chess

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@@ -23,7 +23,7 @@ entities:
- uid: 2
components:
- type: MetaData
name: Automated Trade Station
name: Автономная Торговая Станция
- type: Transform
pos: -2.9375,-1.625
parent: invalid
@@ -382,6 +382,11 @@ entities:
chunkSize: 4
- type: GasTileOverlay
- type: RadiationGridResistance
- type: ProtectedGrid
- type: TradeStation
- type: Shuttle
linearDamping: 10000
angularDamping: 10000
- proto: AirAlarm
entities:
- uid: 802

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@@ -10,7 +10,6 @@
- state: icon
map: [ "enum.GunVisualLayers.Base" ]
- type: Item
# If you update this also update the bulldog's size.
size: Large
- type: Clothing
sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi
@@ -52,6 +51,7 @@
- type: EmitSoundOnLand
sound:
collection: ShotgunsDrop
- type: Appearance
- type: entity
@@ -126,7 +126,6 @@
shape:
- 0,0,4,0
sprite: White/Objects/Weapons/Guns/Shotguns/db_shotgun-inhands.rsi
heldPrefix: db
- type: Gun
fireRate: 2
- type: BallisticAmmoProvider
@@ -159,7 +158,6 @@
sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi
- type: Item
sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi
heldPrefix: enforcer
- type: BallisticAmmoProvider
- type: entity
@@ -177,11 +175,10 @@
description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells.
components:
- type: Item
sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi
size: Normal
shape:
- 0,0,4,0
sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi
heldPrefix: pump
- type: Sprite
sprite: White/Objects/Weapons/Guns/Shotguns/pump-icons.rsi
- type: Clothing
@@ -289,7 +286,6 @@
shape:
- 0,0,4,0
sprite: White/Objects/Weapons/Guns/Shotguns/improvised_shotgun-inhands.rsi
heldPrefix: improvised
- type: Gun
fireRate: 4 #No reason to stifle the firerate since you have to manually reload every time anyways.
- type: BallisticAmmoProvider

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@@ -46,12 +46,12 @@
path: /Maps/Shuttles/cargo.yml
- type: GridSpawn
groups:
trade:
addComponents:
- type: ProtectedGrid
- type: TradeStation
paths:
- /Maps/Shuttles/trading_outpost.yml
# trade:
# addComponents:
# - type: ProtectedGrid
# - type: TradeStation
# paths:
# - /Maps/Shuttles/trading_outpost.yml
mining:
paths:
- /Maps/Shuttles/mining.yml