Make fuel tanks explodey again (#4670)

* make fuel tanks explodey again

* tanks now take damage from lit welders,
This commit is contained in:
Leon Friedrich
2021-10-02 19:42:46 +10:00
committed by GitHub
parent 2992bd74cd
commit f80f252ff2
7 changed files with 64 additions and 28 deletions

View File

@@ -1,11 +1,21 @@
using Content.Server.Destructible.Thresholds.Behaviors;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Explosion.Components
{
/// <summary>
/// Specifies an explosion range should this entity be exploded.
/// Specifies an explosion range should this entity be exploded.
/// </summary>
/// <remarks>
/// Explosions can be caused by:
/// <list type="bullet">
/// <item>Reaching a damage threshold that causes a <see cref="ExplodeBehavior"/></item>
/// <item>Being triggered via the <see cref="ExplodeOnTriggerComponent"/></item>
/// <item>Manually by some other system via functions in <see cref="ExplosionHelper"/> (for example, chemistry's
/// <see cref="ExplosionReactionEffect"/>).</item>
/// </list>
/// </remarks>
[RegisterComponent]
public class ExplosiveComponent : Component
{

View File

@@ -1,4 +1,4 @@
using System;
using System;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Flash.Components;
@@ -43,16 +43,9 @@ namespace Content.Server.Explosion
SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(HandleSoundTrigger);
SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
SubscribeLocalEvent<ExplosiveComponent, DestructionEventArgs>(HandleDestruction);
}
#region Explosions
private void HandleDestruction(EntityUid uid, ExplosiveComponent component, DestructionEventArgs args)
{
Explode(uid, component);
}
private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args)
{
if (!EntityManager.TryGetComponent(uid, out ExplosiveComponent? explosiveComponent)) return;