Migrate Lathe Material Ejection Code to MaterialStorage (#23199)
* SS14-23184 Migrate Lathe Material Ejection Code to MaterialStorage The lathe material ejection code acts as a do-nothing man-in-the-middle system that does work that would be reasonable for any MaterialStorage-using machine to use. This has been fixed by migrating the ejection code to MaterialStorage, allowing anything that uses the system to eject mats it is storing. * Fix some YAML references. Science!!
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@@ -59,42 +59,6 @@ namespace Content.Server.Lathe
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SubscribeLocalEvent<TechnologyDatabaseComponent, LatheGetRecipesEvent>(OnGetRecipes);
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SubscribeLocalEvent<EmagLatheRecipesComponent, LatheGetRecipesEvent>(GetEmagLatheRecipes);
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SubscribeLocalEvent<LatheHeatProducingComponent, LatheStartPrintingEvent>(OnHeatStartPrinting);
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SubscribeLocalEvent<LatheComponent, LatheEjectMaterialMessage>(OnLatheEjectMessage);
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}
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private void OnLatheEjectMessage(EntityUid uid, LatheComponent lathe, LatheEjectMaterialMessage message)
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{
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if (!lathe.CanEjectStoredMaterials)
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return;
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if (!_proto.TryIndex<MaterialPrototype>(message.Material, out var material))
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return;
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var volume = 0;
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if (material.StackEntity != null)
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{
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var entProto = _proto.Index<EntityPrototype>(material.StackEntity);
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if (!entProto.TryGetComponent<PhysicalCompositionComponent>(out var composition))
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return;
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var volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == message.Material).Value;
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var sheetsToExtract = Math.Min(message.SheetsToExtract, _stack.GetMaxCount(material.StackEntity));
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volume = sheetsToExtract * volumePerSheet;
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}
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if (volume > 0 && _materialStorage.TryChangeMaterialAmount(uid, message.Material, -volume))
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{
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var mats = _materialStorage.SpawnMultipleFromMaterial(volume, material, Transform(uid).Coordinates, out _);
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foreach (var mat in mats)
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{
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if (TerminatingOrDeleted(mat))
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continue;
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_stack.TryMergeToContacts(mat);
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}
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}
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}
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public override void Update(float frameTime)
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@@ -116,7 +80,7 @@ namespace Content.Server.Lathe
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continue;
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heatComp.NextSecond += TimeSpan.FromSeconds(1);
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var position = _transform.GetGridTilePositionOrDefault((uid,xform));
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var position = _transform.GetGridTilePositionOrDefault((uid, xform));
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_environments.Clear();
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if (_atmosphere.GetTileMixture(xform.GridUid, xform.MapUid, position, true) is { } tileMix)
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