Refactors smoking to ECS, smoking actually makes you inhale reagents. (#4678)
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Content.Server/Nutrition/Components/CigarComponent.cs
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15
Content.Server/Nutrition/Components/CigarComponent.cs
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using Content.Server.Nutrition.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Nutrition.Components
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{
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/// <summary>
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/// A disposable, single-use smokable.
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/// </summary>
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[RegisterComponent, Friend(typeof(SmokingSystem))]
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public class CigarComponent : Component
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{
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public override string Name => "Cigar";
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}
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}
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