Refactors smoking to ECS, smoking actually makes you inhale reagents. (#4678)
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Content.Server/Nutrition/Components/SmokableComponent.cs
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27
Content.Server/Nutrition/Components/SmokableComponent.cs
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Smoking;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Nutrition.Components
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{
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[RegisterComponent, Friend(typeof(SmokingSystem))]
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public class SmokableComponent : Component
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{
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public override string Name => "Smokable";
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[DataField("solution")]
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public string Solution { get; } = "smokable";
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/// <summary>
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/// Solution inhale amount per second.
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/// </summary>
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[DataField("inhaleAmount")]
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public ReagentUnit InhaleAmount { get; } = ReagentUnit.New(0.05f);
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[DataField("state")]
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public SmokableState State { get; set; } = SmokableState.Unlit;
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}
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}
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