Refactors smoking to ECS, smoking actually makes you inhale reagents. (#4678)
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@@ -299,7 +299,7 @@
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- CigPack
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components:
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- Seed
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- Smoking
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- Smokable
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- type: ItemMapper
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mapLayers:
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hatchet:
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@@ -1,6 +1,6 @@
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- type: entity
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id: Rollie
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parent: BaseSmokeable
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parent: BaseCigar
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name: blunt
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description: A roll of dried plant matter wrapped in thin paper.
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components:
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@@ -19,3 +19,10 @@
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- type: Construction
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graph: smokeableRollie
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node: rollie
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- type: SolutionContainerManager
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solutions:
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smokable:
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maxVol: 20
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reagents:
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- ReagentId: THC
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Quantity: 10
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@@ -3,7 +3,7 @@
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- type: entity
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id: Cigarette
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parent: BaseSmokeable
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parent: BaseCigar
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name: cigarette
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description: A roll of tobacco and nicotine.
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components:
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@@ -3,12 +3,10 @@
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- type: entity
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id: Cigar
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parent: BaseSmokeable
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parent: BaseCigar
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name: cigar
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description: "A brown roll of tobacco and... well, you're not quite sure."
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components:
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- type: Smoking
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duration: 70
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- type: Sprite
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sprite: Objects/Consumable/Smokeables/Cigars/cigar.rsi
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netsync: false
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@@ -1,11 +1,29 @@
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- type: entity
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description: "If you want to get cancer, might as well do it in style."
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id: BaseSmokeable
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id: BaseSmokable
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parent: BaseItem
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abstract: true
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components:
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- type: Smoking
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duration: 50
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- type: Smokable
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- type: Sprite
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netsync: false
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- type: Appearance
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visuals:
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- type: BurnStateVisualizer
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# Base for all cigars and cigarettes.
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- type: entity
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parent: BaseSmokable
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id: BaseCigar
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abstract: true
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components:
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- type: Cigar
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- type: InjectableSolution
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solution: smokable
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- type: SolutionContainerManager
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solutions:
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smokable:
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maxVol: 20
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reagents:
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- ReagentId: Nicotine
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Quantity: 10
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@@ -1,17 +0,0 @@
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- type: entity
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id: SmokingPipe
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parent: BaseSmokeable
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name: smoking pipe
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description: "A pipe, for smoking. Probably made of meershaum or something."
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components:
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- type: Smoking
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duration: 70
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- type: Sprite
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sprite: Objects/Consumable/Smokeables/Pipes/pipe.rsi
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netsync: false
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state: unlit-icon
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- type: Clothing
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sprite: Objects/Consumable/Smokeables/Pipes/pipe.rsi
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Slots: [ mask ]
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HeldPrefix: unlit
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size: 1
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