Lag compensation for wide attacks (#15877)
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@@ -11,8 +11,14 @@ public sealed class HeavyAttackEvent : AttackEvent
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{
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public readonly EntityUid Weapon;
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public HeavyAttackEvent(EntityUid weapon, EntityCoordinates coordinates) : base(coordinates)
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/// <summary>
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/// As what the client swung at will not match server we'll have them tell us what they hit so we can verify.
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/// </summary>
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public List<EntityUid> Entities;
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public HeavyAttackEvent(EntityUid weapon, List<EntityUid> entities, EntityCoordinates coordinates) : base(coordinates)
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{
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Weapon = weapon;
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Entities = entities;
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}
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}
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