Lag compensation for wide attacks (#15877)

This commit is contained in:
metalgearsloth
2023-05-02 05:07:17 +10:00
committed by GitHub
parent 33713c1f42
commit f917440301
5 changed files with 90 additions and 19 deletions

View File

@@ -41,7 +41,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
[Dependency] protected readonly SharedInteractionSystem Interaction = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] protected readonly SharedPopupSystem PopupSystem = default!;
[Dependency] protected readonly SharedTransformSystem _transform = default!;
[Dependency] protected readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StaminaSystem _stamina = default!;
protected ISawmill Sawmill = default!;
@@ -65,10 +65,10 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
SubscribeLocalEvent<MeleeWeaponComponent, HandDeselectedEvent>(OnMeleeDropped);
SubscribeLocalEvent<MeleeWeaponComponent, HandSelectedEvent>(OnMeleeSelected);
SubscribeAllEvent<HeavyAttackEvent>(OnHeavyAttack);
SubscribeAllEvent<LightAttackEvent>(OnLightAttack);
SubscribeAllEvent<StartHeavyAttackEvent>(OnStartHeavyAttack);
SubscribeAllEvent<StopHeavyAttackEvent>(OnStopHeavyAttack);
SubscribeAllEvent<HeavyAttackEvent>(OnHeavyAttack);
SubscribeAllEvent<DisarmAttackEvent>(OnDisarmAttack);
SubscribeAllEvent<StopAttackEvent>(OnStopAttack);
@@ -513,29 +513,23 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
protected abstract void DoDamageEffect(List<EntityUid> targets, EntityUid? user, TransformComponent targetXform);
protected virtual void DoHeavyAttack(EntityUid user, HeavyAttackEvent ev, EntityUid meleeUid, MeleeWeaponComponent component, ICommonSession? session)
private void DoHeavyAttack(EntityUid user, HeavyAttackEvent ev, EntityUid meleeUid, MeleeWeaponComponent component, ICommonSession? session)
{
// TODO: This is copy-paste as fuck with DoPreciseAttack
if (!TryComp<TransformComponent>(user, out var userXform))
{
return;
}
var targetMap = ev.Coordinates.ToMap(EntityManager, _transform);
if (targetMap.MapId != userXform.MapID)
{
return;
}
var userPos = _transform.GetWorldPosition(userXform);
var direction = targetMap.Position - userPos;
var distance = Math.Min(component.Range, direction.Length);
var damage = component.Damage * GetModifier(component, false);
// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
var entities = ArcRayCast(userPos, direction.ToWorldAngle(), component.Angle, distance, userXform.MapID, user);
var entities = ev.Entities;
if (entities.Count == 0)
{
@@ -546,6 +540,19 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
return;
}
// Validate client
for (var i = entities.Count - 1; i >= 0; i--)
{
if (ArcRaySuccessful(entities[i], userPos, direction.ToWorldAngle(), component.Angle, distance,
userXform.MapID, user, session))
{
continue;
}
// Bad input
entities.RemoveAt(i);
}
var targets = new List<EntityUid>();
var damageQuery = GetEntityQuery<DamageableComponent>();
@@ -633,7 +640,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
}
}
private HashSet<EntityUid> ArcRayCast(Vector2 position, Angle angle, Angle arcWidth, float range, MapId mapId, EntityUid ignore)
protected HashSet<EntityUid> ArcRayCast(Vector2 position, Angle angle, Angle arcWidth, float range, MapId mapId, EntityUid ignore)
{
// TODO: This is pretty sucky.
var widthRad = arcWidth;
@@ -659,6 +666,13 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
return resSet;
}
protected virtual bool ArcRaySuccessful(EntityUid targetUid, Vector2 position, Angle angle, Angle arcWidth, float range,
MapId mapId, EntityUid ignore, ICommonSession? session)
{
// Only matters for server.
return true;
}
private void PlayHitSound(EntityUid target, EntityUid? user, string? type, SoundSpecifier? hitSoundOverride, SoundSpecifier? hitSound)
{
var playedSound = false;