Фиксы в основном (#495)
* - fix: No concealed rune interaction. * - fix: Wizard rule min players. * - add: Holosign stuff. * - add: Don't despawn dragon. * - tweak: Implants. * - fix: Hijack. * - remove: Hardsuit objective. * - fix: Holosigns. * - fix: Fix chair rotation. * - fix: No shooting while delayed. * - fix: Changeling felinid polymorph. * - fix: Fix stuck in container in container. * - fix: Fix flash in containers. * - fix: Whistle chameleon. * - fix: Loc. * - fix: No shooting in body bags. * - fix: Error. * - fix: Ling felinid fix attempt 2.
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@@ -5,6 +5,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Holosign;
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@@ -13,6 +14,7 @@ public sealed class HolosignSystem : EntitySystem
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{
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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public override void Initialize()
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{
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@@ -61,7 +63,10 @@ public sealed class HolosignSystem : EntitySystem
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return;
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}
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if (args.Handled || !args.CanReach || HasComp<StorageComponent>(args.Target))
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if (args.Handled || !args.CanReach || args.Target != null)
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return;
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if (TryComp(uid, out UseDelayComponent? useDelay) && !_useDelay.TryResetDelay((uid, useDelay), true))
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return;
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if (component.Signs.Count >= component.Uses) // wd edit
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