Фиксы в основном (#495)
* - fix: No concealed rune interaction. * - fix: Wizard rule min players. * - add: Holosign stuff. * - add: Don't despawn dragon. * - tweak: Implants. * - fix: Hijack. * - remove: Hardsuit objective. * - fix: Holosigns. * - fix: Fix chair rotation. * - fix: No shooting while delayed. * - fix: Changeling felinid polymorph. * - fix: Fix stuck in container in container. * - fix: Fix flash in containers. * - fix: Whistle chameleon. * - fix: Loc. * - fix: No shooting in body bags. * - fix: Error. * - fix: Ling felinid fix attempt 2.
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@@ -1,6 +1,7 @@
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using Content.Shared.Coordinates;
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using Content.Shared.Humanoid;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Polymorph.Components;
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using Content.Shared.Stealth.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Timing;
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@@ -54,6 +55,9 @@ public sealed class WhistleSystem : EntitySystem
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if (TryComp(iterator, out stealth) && stealth.Enabled)
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continue;
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if (HasComp<ChameleonDisguisedComponent>(iterator)) // WD
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continue;
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//We don't want to ping user of whistle
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if (iterator.Owner == owner)
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continue;
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