Фиксы в основном (#495)

* - fix: No concealed rune interaction.

* - fix: Wizard rule min players.

* - add: Holosign stuff.

* - add: Don't despawn dragon.

* - tweak: Implants.

* - fix: Hijack.

* - remove: Hardsuit objective.

* - fix: Holosigns.

* - fix: Fix chair rotation.

* - fix: No shooting while delayed.

* - fix: Changeling felinid polymorph.

* - fix: Fix stuck in container in container.

* - fix: Fix flash in containers.

* - fix: Whistle chameleon.

* - fix: Loc.

* - fix: No shooting in body bags.

* - fix: Error.

* - fix: Ling felinid fix attempt 2.
This commit is contained in:
Aviu00
2024-07-25 13:32:56 +00:00
committed by GitHub
parent 4b486a9641
commit f9224ea2f5
20 changed files with 80 additions and 16 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Coordinates;
using Content.Shared.Humanoid;
using Content.Shared.Interaction.Events;
using Content.Shared.Polymorph.Components;
using Content.Shared.Stealth.Components;
using JetBrains.Annotations;
using Robust.Shared.Timing;
@@ -54,6 +55,9 @@ public sealed class WhistleSystem : EntitySystem
if (TryComp(iterator, out stealth) && stealth.Enabled)
continue;
if (HasComp<ChameleonDisguisedComponent>(iterator)) // WD
continue;
//We don't want to ping user of whistle
if (iterator.Owner == owner)
continue;