Фиксы в основном (#495)

* - fix: No concealed rune interaction.

* - fix: Wizard rule min players.

* - add: Holosign stuff.

* - add: Don't despawn dragon.

* - tweak: Implants.

* - fix: Hijack.

* - remove: Hardsuit objective.

* - fix: Holosigns.

* - fix: Fix chair rotation.

* - fix: No shooting while delayed.

* - fix: Changeling felinid polymorph.

* - fix: Fix stuck in container in container.

* - fix: Fix flash in containers.

* - fix: Whistle chameleon.

* - fix: Loc.

* - fix: No shooting in body bags.

* - fix: Error.

* - fix: Ling felinid fix attempt 2.
This commit is contained in:
Aviu00
2024-07-25 13:32:56 +00:00
committed by GitHub
parent 4b486a9641
commit f9224ea2f5
20 changed files with 80 additions and 16 deletions

View File

@@ -11,10 +11,10 @@ public sealed class ConcealableSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<ConcealableComponent, ExamineAttemptEvent>(OnExamine);
SubscribeLocalEvent<ConcealableComponent, InteractionAttemptEvent>(OnInteract);
SubscribeLocalEvent<ConcealableComponent, GettingInteractedWithAttemptEvent>(OnInteract);
}
private void OnInteract(Entity<ConcealableComponent> ent, ref InteractionAttemptEvent args)
private void OnInteract(Entity<ConcealableComponent> ent, ref GettingInteractedWithAttemptEvent args)
{
if (ent.Comp is {Concealed: true, ExaminableWhileConcealed: false})
args.Cancel();