* Ore veins

I dislike rocks just providing generic drops and this factors into mining more.

* fixes

* descriptions

* comment

* every flipping time
This commit is contained in:
metalgearsloth
2023-02-12 23:40:57 +11:00
committed by GitHub
parent 351c53e774
commit f96fc1be41
31 changed files with 434 additions and 9 deletions

View File

@@ -0,0 +1,87 @@
using Content.Shared.IconSmoothing;
using Robust.Client.GameObjects;
namespace Content.Client.IconSmoothing;
public sealed partial class IconSmoothSystem
{
// Handles drawing edge sprites on the non-smoothed edges.
private void InitializeEdge()
{
SubscribeLocalEvent<SmoothEdgeComponent, ComponentStartup>(OnEdgeStartup);
SubscribeLocalEvent<SmoothEdgeComponent, ComponentShutdown>(OnEdgeShutdown);
}
private void OnEdgeStartup(EntityUid uid, SmoothEdgeComponent component, ComponentStartup args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.LayerSetOffset(EdgeLayer.South, new Vector2(0, -1f));
sprite.LayerSetOffset(EdgeLayer.East, new Vector2(1f, 0f));
sprite.LayerSetOffset(EdgeLayer.North, new Vector2(0, 1f));
sprite.LayerSetOffset(EdgeLayer.West, new Vector2(-1f, 0f));
sprite.LayerSetVisible(EdgeLayer.South, false);
sprite.LayerSetVisible(EdgeLayer.East, false);
sprite.LayerSetVisible(EdgeLayer.North, false);
sprite.LayerSetVisible(EdgeLayer.West, false);
}
private void OnEdgeShutdown(EntityUid uid, SmoothEdgeComponent component, ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.LayerMapRemove(EdgeLayer.South);
sprite.LayerMapRemove(EdgeLayer.East);
sprite.LayerMapRemove(EdgeLayer.North);
sprite.LayerMapRemove(EdgeLayer.West);
}
private void CalculateEdge(EntityUid uid, DirectionFlag directions, SpriteComponent? sprite = null, SmoothEdgeComponent? component = null)
{
if (!Resolve(uid, ref sprite, ref component, false))
return;
for (var i = 0; i < 4; i++)
{
var dir = (DirectionFlag) Math.Pow(2, i);
var edge = GetEdge(dir);
if ((dir & directions) != 0x0)
{
sprite.LayerSetVisible(edge, false);
continue;
}
sprite.LayerSetVisible(edge, true);
}
}
private EdgeLayer GetEdge(DirectionFlag direction)
{
switch (direction)
{
case DirectionFlag.South:
return EdgeLayer.South;
case DirectionFlag.East:
return EdgeLayer.East;
case DirectionFlag.North:
return EdgeLayer.North;
case DirectionFlag.West:
return EdgeLayer.West;
default:
throw new ArgumentOutOfRangeException();
}
}
private enum EdgeLayer : byte
{
South,
East,
North,
West
}
}

View File

@@ -1,3 +1,4 @@
using Content.Shared.IconSmoothing;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Map;
@@ -11,7 +12,7 @@ namespace Content.Client.IconSmoothing
/// Entity system implementing the logic for <see cref="IconSmoothComponent"/>
/// </summary>
[UsedImplicitly]
internal sealed class IconSmoothSystem : EntitySystem
public sealed partial class IconSmoothSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
@@ -24,6 +25,7 @@ namespace Content.Client.IconSmoothing
{
base.Initialize();
InitializeEdge();
SubscribeLocalEvent<IconSmoothComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<IconSmoothComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<IconSmoothComponent, ComponentStartup>(OnStartup);
@@ -166,6 +168,9 @@ namespace Content.Client.IconSmoothing
EntityQuery<TransformComponent> xformQuery,
IconSmoothComponent? smooth = null)
{
TransformComponent? xform;
MapGridComponent? grid = null;
// The generation check prevents updating an entity multiple times per tick.
// As it stands now, it's totally possible for something to get queued twice.
// Generation on the component is set after an update so we can cull updates that happened this generation.
@@ -173,8 +178,33 @@ namespace Content.Client.IconSmoothing
|| smooth.Mode == IconSmoothingMode.NoSprite
|| smooth.UpdateGeneration == _generation)
{
if (smooth != null &&
TryComp<SmoothEdgeComponent>(uid, out var edge) &&
xformQuery.TryGetComponent(uid, out xform))
{
var directions = DirectionFlag.None;
if (_mapManager.TryGetGrid(xform.GridUid, out grid))
{
var pos = grid.TileIndicesFor(xform.Coordinates);
if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.North)), smoothQuery))
directions |= DirectionFlag.North;
if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.South)), smoothQuery))
directions |= DirectionFlag.South;
if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.East)), smoothQuery))
directions |= DirectionFlag.East;
if (MatchingEntity(smooth, grid.GetAnchoredEntities(pos.Offset(Direction.West)), smoothQuery))
directions |= DirectionFlag.West;
}
CalculateEdge(uid, directions, component: edge);
}
return;
}
xform = xformQuery.GetComponent(uid);
smooth.UpdateGeneration = _generation;
if (!spriteQuery.TryGetComponent(uid, out var sprite))
@@ -184,10 +214,6 @@ namespace Content.Client.IconSmoothing
return;
}
var xform = xformQuery.GetComponent(uid);
MapGridComponent? grid = null;
if (xform.Anchored)
{
if (!_mapManager.TryGetGrid(xform.GridUid, out grid))
@@ -242,10 +268,11 @@ namespace Content.Client.IconSmoothing
if (matching)
{
sprite.LayerSetState(0, $"{smooth.StateBase}1");
return;
}
sprite.LayerSetState(0, $"{smooth.StateBase}0");
else
{
sprite.LayerSetState(0, $"{smooth.StateBase}0");
}
}
private void CalculateNewSpriteCardinal(MapGridComponent? grid, IconSmoothComponent smooth, SpriteComponent sprite, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
@@ -269,6 +296,19 @@ namespace Content.Client.IconSmoothing
dirs |= CardinalConnectDirs.West;
sprite.LayerSetState(0, $"{smooth.StateBase}{(int) dirs}");
var directions = DirectionFlag.None;
if ((dirs & CardinalConnectDirs.South) != 0x0)
directions |= DirectionFlag.South;
if ((dirs & CardinalConnectDirs.East) != 0x0)
directions |= DirectionFlag.East;
if ((dirs & CardinalConnectDirs.North) != 0x0)
directions |= DirectionFlag.North;
if ((dirs & CardinalConnectDirs.West) != 0x0)
directions |= DirectionFlag.West;
CalculateEdge(sprite.Owner, directions, sprite);
}
private bool MatchingEntity(IconSmoothComponent smooth, IEnumerable<EntityUid> candidates, EntityQuery<IconSmoothComponent> smoothQuery)
@@ -297,6 +337,22 @@ namespace Content.Client.IconSmoothing
sprite.LayerSetState(CornerLayers.SE, $"{smooth.StateBase}{(int) cornerSE}");
sprite.LayerSetState(CornerLayers.SW, $"{smooth.StateBase}{(int) cornerSW}");
sprite.LayerSetState(CornerLayers.NW, $"{smooth.StateBase}{(int) cornerNW}");
var directions = DirectionFlag.None;
if ((cornerSE & cornerSW) != CornerFill.None)
directions |= DirectionFlag.South;
if ((cornerSE & cornerNE) != CornerFill.None)
directions |= DirectionFlag.East;
if ((cornerNE & cornerNW) != CornerFill.None)
directions |= DirectionFlag.North;
if ((cornerNW & cornerSW) != CornerFill.None)
directions |= DirectionFlag.West;
CalculateEdge(sprite.Owner, directions, sprite);
}
private (CornerFill ne, CornerFill nw, CornerFill sw, CornerFill se) CalculateCornerFill(MapGridComponent grid, IconSmoothComponent smooth, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)

View File

@@ -0,0 +1,6 @@
namespace Content.Client.Mining;
public sealed class OreVeinVisualsComponent
{
}