Adds even more smites and a bunch of tools. (#9825)
* Adds three new smites, headstand, locker stuff, and reptilian species swap. * Localize all the smites. * save work * More smites... * Final tweaks. * oops * !PLEH * Adds disarm prone and improved hand removal options. * fix chances. * take out the trash. * Add some admin TRICKS instead of more smites. * oop * Implements the admin test arena and associated trick. * Tricks for granting/revoking access. * e * mfw * Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt. * Forgot the rejuv icon. * E * docs * augh * Add rename/redescribe buttons. * Adds objects menu, implements a couple tricks for stations. * 1984 * Adds a trick for effectively infinite power. * fixes some icon uggo. * a * HALT! * Pause/unpause buttons. * Forgor the textures. * they broke every bone in their body. * i added more * more battery actions, touch up battery icon. * Address reviews.
This commit is contained in:
71
Content.Client/Administration/Systems/AdminSystem.cs
Normal file
71
Content.Client/Administration/Systems/AdminSystem.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Administration.Events;
|
||||
using Content.Shared.GameTicking;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Client.Administration.Systems
|
||||
{
|
||||
public sealed partial class AdminSystem : EntitySystem
|
||||
{
|
||||
public event Action<List<PlayerInfo>>? PlayerListChanged;
|
||||
|
||||
private Dictionary<NetUserId, PlayerInfo>? _playerList;
|
||||
public IReadOnlyList<PlayerInfo> PlayerList
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_playerList != null) return _playerList.Values.ToList();
|
||||
|
||||
return new List<PlayerInfo>();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
InitializeOverlay();
|
||||
InitializeMenu();
|
||||
SubscribeNetworkEvent<FullPlayerListEvent>(OnPlayerListChanged);
|
||||
SubscribeNetworkEvent<PlayerInfoChangedEvent>(OnPlayerInfoChanged);
|
||||
SubscribeNetworkEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
ShutdownOverlay();
|
||||
}
|
||||
|
||||
private void OnRoundRestartCleanup(RoundRestartCleanupEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (_playerList == null)
|
||||
return;
|
||||
|
||||
foreach (var (id, playerInfo) in _playerList.ToArray())
|
||||
{
|
||||
if (playerInfo.Connected)
|
||||
continue;
|
||||
_playerList.Remove(id);
|
||||
}
|
||||
PlayerListChanged?.Invoke(_playerList.Values.ToList());
|
||||
}
|
||||
|
||||
private void OnPlayerInfoChanged(PlayerInfoChangedEvent ev)
|
||||
{
|
||||
if(ev.PlayerInfo == null) return;
|
||||
|
||||
if (_playerList == null) _playerList = new();
|
||||
|
||||
_playerList[ev.PlayerInfo.SessionId] = ev.PlayerInfo;
|
||||
PlayerListChanged?.Invoke(_playerList.Values.ToList());
|
||||
}
|
||||
|
||||
private void OnPlayerListChanged(FullPlayerListEvent msg)
|
||||
{
|
||||
_playerList = msg.PlayersInfo.ToDictionary(x => x.SessionId, x => x);
|
||||
PlayerListChanged?.Invoke(msg.PlayersInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user