Adds even more smites and a bunch of tools. (#9825)

* Adds three new smites, headstand, locker stuff, and reptilian species swap.

* Localize all the smites.

* save work

* More smites...

* Final tweaks.

* oops

* !PLEH

* Adds disarm prone and improved hand removal options.

* fix chances.

* take out the trash.

* Add some admin TRICKS instead of more smites.

* oop

* Implements the admin test arena and associated trick.

* Tricks for granting/revoking access.

* e

* mfw

* Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt.

* Forgot the rejuv icon.

* E

* docs

* augh

* Add rename/redescribe buttons.

* Adds objects menu, implements a couple tricks for stations.

* 1984

* Adds a trick for effectively infinite power.

* fixes some icon uggo.

* a

* HALT!

* Pause/unpause buttons.

* Forgor the textures.

* they broke every bone in their body.

* i added more

* more battery actions, touch up battery icon.

* Address reviews.
This commit is contained in:
Moony
2022-07-21 17:30:00 -05:00
committed by GitHub
parent ec18f438bc
commit f98df73fae
76 changed files with 3708 additions and 88 deletions

View File

@@ -5,10 +5,12 @@ using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.Station.Components;
using Content.Shared.CCVar;
using Content.Shared.Station;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.Collections;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Random;
@@ -63,6 +65,22 @@ public sealed class StationSystem : EntitySystem
_configurationManager.OnValueChanged(CCVars.StationOffset, x => _randomStationOffset = x, true);
_configurationManager.OnValueChanged(CCVars.MaxStationOffset, x => _maxRandomStationOffset = x, true);
_configurationManager.OnValueChanged(CCVars.StationRotation, x => _randomStationRotation = x, true);
_player.PlayerStatusChanged += OnPlayerStatusChanged;
}
public override void Shutdown()
{
base.Shutdown();
_player.PlayerStatusChanged -= OnPlayerStatusChanged;
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Connected)
{
RaiseNetworkEvent(new StationsUpdatedEvent(_stations), Filter.SinglePlayer(e.Session));
}
}
#region Event handlers
@@ -70,11 +88,15 @@ public sealed class StationSystem : EntitySystem
private void OnStationStartup(EntityUid uid, StationDataComponent component, ComponentAdd args)
{
_stations.Add(uid);
RaiseNetworkEvent(new StationsUpdatedEvent(_stations), Filter.Broadcast());
}
private void OnStationDeleted(EntityUid uid, StationDataComponent component, ComponentShutdown args)
{
_stations.Remove(uid);
RaiseNetworkEvent(new StationsUpdatedEvent(_stations), Filter.Broadcast());
}
private void OnPreGameMapLoad(PreGameMapLoad ev)