Remove server and shared sprite component (#15917)
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@@ -1,4 +1,3 @@
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using static Robust.Shared.GameObjects.SharedSpriteComponent;
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namespace Content.Shared.Clothing;
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@@ -16,7 +16,7 @@ public sealed class ClothingComponent : Component
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{
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[DataField("clothingVisuals")]
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[Access(typeof(ClothingSystem), typeof(InventorySystem), Other = AccessPermissions.ReadExecute)] // TODO remove execute permissions.
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public Dictionary<string, List<SharedSpriteComponent.PrototypeLayerData>> ClothingVisuals = new();
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public Dictionary<string, List<PrototypeLayerData>> ClothingVisuals = new();
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("quickEquip")]
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