Make recyclers great again (#6653)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-02-21 14:39:24 +11:00
committed by GitHub
parent 1cacaebf2d
commit f9c853f100
39 changed files with 181 additions and 66 deletions

View File

@@ -1,24 +1,20 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Recycling.Components
{
[RegisterComponent]
[RegisterComponent, Friend(typeof(RecyclerSystem))]
public sealed class RecyclableComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
/// <summary>
/// The prototype that will be spawned on recycle.
/// </summary>
[DataField("prototype")] private string? _prototype;
[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))] public string? Prototype;
/// <summary>
/// The amount of things that will be spawned on recycle.
/// </summary>
[DataField("amount")] private int _amount = 1;
[DataField("amount")] public int Amount = 1;
/// <summary>
/// Whether this is "safe" to recycle or not.
@@ -26,19 +22,5 @@ namespace Content.Server.Recycling.Components
/// </summary>
[DataField("safe")]
public bool Safe { get; set; } = true;
public void Recycle(float efficiency = 1f)
{
if(!string.IsNullOrEmpty(_prototype))
{
for (var i = 0; i < Math.Max(_amount * efficiency, 1); i++)
{
_entMan.SpawnEntity(_prototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
}
}
_entMan.QueueDeleteEntity(Owner);
}
}
}

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@@ -6,13 +6,8 @@ using Content.Server.Popups;
using Content.Shared.Body.Components;
using Content.Shared.Popups;
using Content.Shared.Recycling;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Recycling.Components
{
@@ -23,6 +18,10 @@ namespace Content.Server.Recycling.Components
{
[Dependency] private readonly IEntityManager _entMan = default!;
[ViewVariables]
[DataField("enabled")]
public bool Enabled = true;
/// <summary>
/// Whether or not sentient beings will be recycled
/// </summary>
@@ -47,13 +46,15 @@ namespace Content.Server.Recycling.Components
SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
{
if (_entMan.TryGetComponent(victim, out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
if (_entMan.TryGetComponent(victim, out ActorComponent? actor) &&
actor.PlayerSession.ContentData()?.Mind is { } mind)
{
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, false);
mind.OwnedEntity?.PopupMessage(Loc.GetString("recycler-component-suicide-message"));
}
victim.PopupMessageOtherClients(Loc.GetString("recycler-component-suicide-message-others", ("victim",victim)));
victim.PopupMessageOtherClients(Loc.GetString("recycler-component-suicide-message-others",
("victim", victim)));
if (_entMan.TryGetComponent<SharedBodyComponent?>(victim, out var body))
{
@@ -61,8 +62,16 @@ namespace Content.Server.Recycling.Components
}
EntitySystem.Get<RecyclerSystem>().Bloodstain(this);
return SuicideKind.Bloodloss;
}
/// <summary>
/// Default sound to play when recycling
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] [DataField("sound")]
public SoundSpecifier? Sound = new SoundPathSpecifier("/Audio/Effects/saw.ogg");
// Ratelimit sounds to avoid spam
public TimeSpan LastSound;
}
}

View File

@@ -1,52 +1,93 @@
using Content.Server.Audio;
using Content.Server.Power.Components;
using Content.Server.Recycling.Components;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
using Content.Shared.Recycling;
using Content.Shared.Emag.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Content.Shared.Recycling;
using Content.Shared.Tag;
using Robust.Shared.Audio;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Recycling
{
internal sealed class RecyclerSystem : EntitySystem
public sealed class RecyclerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly AmbientSoundSystem _ambience = default!;
[Dependency] private readonly TagSystem _tags = default!;
private const float RecyclerSoundCooldown = 0.8f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RecyclerComponent, StartCollideEvent>(HandleCollide);
SubscribeLocalEvent<RecyclerComponent, StartCollideEvent>(OnCollide);
SubscribeLocalEvent<RecyclerComponent, GotEmaggedEvent>(OnEmagged);
}
private void HandleCollide(EntityUid uid, RecyclerComponent component, StartCollideEvent args)
public void EnableRecycler(RecyclerComponent component)
{
if (component.Enabled) return;
component.Enabled = true;
_ambience.SetAmbience(component.Owner, true);
}
public void DisableRecycler(RecyclerComponent component)
{
if (!component.Enabled) return;
component.Enabled = false;
_ambience.SetAmbience(component.Owner, false);
}
private void OnCollide(EntityUid uid, RecyclerComponent component, StartCollideEvent args)
{
if (component.Enabled && args.OurFixture.ID != "brrt") return;
Recycle(component, args.OtherFixture.Body.Owner);
}
private void Recycle(RecyclerComponent component, EntityUid entity)
{
// TODO: Prevent collision with recycled items
RecyclableComponent? recyclable = null;
// Can only recycle things that are recyclable... And also check the safety of the thing to recycle.
if (!EntityManager.TryGetComponent(entity, out RecyclableComponent? recyclable) || !recyclable.Safe && component.Safe) return;
if (!_tags.HasTag(entity, "Recyclable") &&
(!TryComp(entity, out recyclable) || !recyclable.Safe && component.Safe))
{
return;
}
// TODO: Prevent collision with recycled items
// Mobs are a special case!
if (CanGib(component, entity))
{
EntityManager.GetComponent<SharedBodyComponent>(entity).Gib(true);
Comp<SharedBodyComponent>(entity).Gib(true);
Bloodstain(component);
return;
}
recyclable.Recycle(component.Efficiency);
if (recyclable == null)
QueueDel(entity);
else
Recycle(recyclable, component.Efficiency);
if (component.Sound != null && (_timing.CurTime - component.LastSound).TotalSeconds > RecyclerSoundCooldown)
{
SoundSystem.Play(Filter.Pvs(component.Owner, entityManager: EntityManager), component.Sound.GetSound(), component.Owner, AudioHelpers.WithVariation(0.01f).WithVolume(-3));
component.LastSound = _timing.CurTime;
}
}
private bool CanGib(RecyclerComponent component, EntityUid entity)
{
// We suppose this entity has a Recyclable component.
return EntityManager.HasComponent<SharedBodyComponent>(entity) && !component.Safe &&
EntityManager.TryGetComponent(component.Owner, out ApcPowerReceiverComponent? receiver) && receiver.Powered;
// TODO: Power needs a helper for this jeez
return HasComp<SharedBodyComponent>(entity) && !component.Safe &&
TryComp<ApcPowerReceiverComponent>(component.Owner, out var receiver) && receiver.Powered;
}
public void Bloodstain(RecyclerComponent component)
@@ -57,13 +98,26 @@ namespace Content.Server.Recycling
}
}
private void Recycle(RecyclableComponent component, float efficiency = 1f)
{
if (!string.IsNullOrEmpty(component.Prototype))
{
var xform = Transform(component.Owner);
for (var i = 0; i < Math.Max(component.Amount * efficiency, 1); i++)
{
Spawn(component.Prototype, xform.Coordinates);
}
}
QueueDel(component.Owner);
}
private void OnEmagged(EntityUid uid, RecyclerComponent component, GotEmaggedEvent args)
{
if (component.Safe == true)
{
component.Safe = false;
args.Handled = true;
}
if (!component.Safe) return;
component.Safe = false;
args.Handled = true;
}
}
}