Make recyclers great again (#6653)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-02-21 14:39:24 +11:00
committed by GitHub
parent 1cacaebf2d
commit f9c853f100
39 changed files with 181 additions and 66 deletions

View File

@@ -1,24 +1,20 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Recycling.Components
{
[RegisterComponent]
[RegisterComponent, Friend(typeof(RecyclerSystem))]
public sealed class RecyclableComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
/// <summary>
/// The prototype that will be spawned on recycle.
/// </summary>
[DataField("prototype")] private string? _prototype;
[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))] public string? Prototype;
/// <summary>
/// The amount of things that will be spawned on recycle.
/// </summary>
[DataField("amount")] private int _amount = 1;
[DataField("amount")] public int Amount = 1;
/// <summary>
/// Whether this is "safe" to recycle or not.
@@ -26,19 +22,5 @@ namespace Content.Server.Recycling.Components
/// </summary>
[DataField("safe")]
public bool Safe { get; set; } = true;
public void Recycle(float efficiency = 1f)
{
if(!string.IsNullOrEmpty(_prototype))
{
for (var i = 0; i < Math.Max(_amount * efficiency, 1); i++)
{
_entMan.SpawnEntity(_prototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
}
}
_entMan.QueueDeleteEntity(Owner);
}
}
}

View File

@@ -6,13 +6,8 @@ using Content.Server.Popups;
using Content.Shared.Body.Components;
using Content.Shared.Popups;
using Content.Shared.Recycling;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Recycling.Components
{
@@ -23,6 +18,10 @@ namespace Content.Server.Recycling.Components
{
[Dependency] private readonly IEntityManager _entMan = default!;
[ViewVariables]
[DataField("enabled")]
public bool Enabled = true;
/// <summary>
/// Whether or not sentient beings will be recycled
/// </summary>
@@ -47,13 +46,15 @@ namespace Content.Server.Recycling.Components
SuicideKind ISuicideAct.Suicide(EntityUid victim, IChatManager chat)
{
if (_entMan.TryGetComponent(victim, out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
if (_entMan.TryGetComponent(victim, out ActorComponent? actor) &&
actor.PlayerSession.ContentData()?.Mind is { } mind)
{
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, false);
mind.OwnedEntity?.PopupMessage(Loc.GetString("recycler-component-suicide-message"));
}
victim.PopupMessageOtherClients(Loc.GetString("recycler-component-suicide-message-others", ("victim",victim)));
victim.PopupMessageOtherClients(Loc.GetString("recycler-component-suicide-message-others",
("victim", victim)));
if (_entMan.TryGetComponent<SharedBodyComponent?>(victim, out var body))
{
@@ -61,8 +62,16 @@ namespace Content.Server.Recycling.Components
}
EntitySystem.Get<RecyclerSystem>().Bloodstain(this);
return SuicideKind.Bloodloss;
}
/// <summary>
/// Default sound to play when recycling
/// </summary>
[ViewVariables(VVAccess.ReadWrite)] [DataField("sound")]
public SoundSpecifier? Sound = new SoundPathSpecifier("/Audio/Effects/saw.ogg");
// Ratelimit sounds to avoid spam
public TimeSpan LastSound;
}
}