welder stuff (#17476)

This commit is contained in:
deltanedas
2023-06-28 01:46:48 +00:00
committed by GitHub
parent 689aa5344e
commit f9c97e4324
16 changed files with 127 additions and 166 deletions

View File

@@ -60,7 +60,7 @@
Blunt: 0 #this feels hacky, but is needed for burn damage while active (i think)
- type: Welder
fuelConsumption: 0.01
welderOnConsume: 0.1
fuelLitCost: 0.1
litMeleeDamageBonus:
types:
Heat: 1

View File

@@ -62,7 +62,6 @@
containers:
board: !type:Container
- type: Weldable
fuel: 5
time: 3
- type: Airlock
- type: DoorBolt

View File

@@ -1,95 +1,94 @@
- type: entity
id: HighSecDoor
parent: BaseStructure
name: high security door
description: Keeps the bad out and keeps the good in.
placement:
mode: SnapgridCenter
components:
- type: InteractionOutline
- type: Sprite
sprite: Structures/Doors/Airlocks/highsec/highsec.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseBolted"]
- state: emergency_unlit
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
shader: unshaded
- state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: AnimationPlayer
- type: Physics
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
density: 100
mask:
- FullTileMask
layer:
- WallLayer
- type: ContainerFill
containers:
board: [ DoorElectronics ]
- type: ContainerContainer
containers:
board: !type:Container
- type: Door
crushDamage:
types:
Blunt: 50
openSound:
path: /Audio/Machines/airlock_open.ogg
closeSound:
path: /Audio/Machines/airlock_close.ogg
denySound:
path: /Audio/Machines/airlock_deny.ogg
- type: Weldable
fuel: 10
time: 10
- type: Airlock
- type: DoorBolt
- type: Appearance
- type: WiresVisuals
- type: ApcPowerReceiver
powerLoad: 20
- type: ExtensionCableReceiver
- type: Electrified
enabled: false
usesApcPower: true
- type: WiresPanel
- type: Wires
BoardName: "HighSec Control"
LayoutId: HighSec
alwaysRandomize: true
- type: UserInterface
interfaces:
- key: enum.WiresUiKey.Key
type: WiresBoundUserInterface
- type: Airtight
fixVacuum: true
- type: Occluder
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Metallic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 1500
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: IconSmooth
key: walls
mode: NoSprite
- type: entity
id: HighSecDoor
parent: BaseStructure
name: high security door
description: Keeps the bad out and keeps the good in.
placement:
mode: SnapgridCenter
components:
- type: InteractionOutline
- type: Sprite
sprite: Structures/Doors/Airlocks/highsec/highsec.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseBolted"]
- state: emergency_unlit
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
shader: unshaded
- state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: AnimationPlayer
- type: Physics
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
density: 100
mask:
- FullTileMask
layer:
- WallLayer
- type: ContainerFill
containers:
board: [ DoorElectronics ]
- type: ContainerContainer
containers:
board: !type:Container
- type: Door
crushDamage:
types:
Blunt: 50
openSound:
path: /Audio/Machines/airlock_open.ogg
closeSound:
path: /Audio/Machines/airlock_close.ogg
denySound:
path: /Audio/Machines/airlock_deny.ogg
- type: Weldable
time: 10
- type: Airlock
- type: DoorBolt
- type: Appearance
- type: WiresVisuals
- type: ApcPowerReceiver
powerLoad: 20
- type: ExtensionCableReceiver
- type: Electrified
enabled: false
usesApcPower: true
- type: WiresPanel
- type: Wires
BoardName: "HighSec Control"
LayoutId: HighSec
alwaysRandomize: true
- type: UserInterface
interfaces:
- key: enum.WiresUiKey.Key
type: WiresBoundUserInterface
- type: Airtight
fixVacuum: true
- type: Occluder
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Metallic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 1500
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- type: IconSmooth
key: walls
mode: NoSprite

View File

@@ -78,7 +78,6 @@
openingAnimationTime: 0.6
closingAnimationTime: 0.6
- type: Weldable
fuel: 5
time: 3
- type: Firelock
- type: Appearance