Revert "Add support for multi-layer in-hand and clothing sprites" (#6521)
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@@ -1,7 +1,7 @@
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using Content.Shared.Hands.Components;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using System.Collections.Generic;
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using Robust.Shared.IoC;
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namespace Content.Client.Hands
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{
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@@ -11,10 +11,5 @@ namespace Content.Client.Hands
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public class HandsComponent : SharedHandsComponent
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{
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public HandsGui? Gui { get; set; }
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/// <summary>
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/// Data about the current sprite layers that the hand is contributing to the owner entity. Used for sprite in-hands.
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/// </summary>
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public readonly Dictionary<HandLocation, HashSet<string>> RevealedLayers = new();
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}
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}
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